136,087 Commits over 4,444 Days - 1.28cph!

6 Years Ago
added potato clone icon, unhid clone items.
6 Years Ago
[D11] Weighted vertex normals for Assets\Prefabs\Building
6 Years Ago
Script to upload Xbox Symbols to a symbol server + symstore.exe from Debug Tools for Windows.
6 Years Ago
save
6 Years Ago
DTLS Update Got rid of the main weird callback mechanism in the DTLS code for getting the messages ( the bridge between c# and c++ ). The code is simplfied, more intuitive, quicker ,natural + more garbage/memory friendly. The c# gets the messages from the c++ more naturally/explicitly. I've tested ps4 and editor and it seems fine ( but just want to give a heads up in case everything blows up ). I kept seeing DTLS stuff in the GC cleanup ( + all that ScopedAllocator stuff in pix looked well over the top in the callback ).
6 Years Ago
[D11] + Missing script which handles brightness of stars during the day and night
6 Years Ago
new base save
6 Years Ago
merge from farming2
6 Years Ago
Log tier new blocks, includes models/gibs/col
6 Years Ago
merge from main
6 Years Ago
more
6 Years Ago
Merge from main
6 Years Ago
[D11] Added check to prevent platform icon appearing in the event of a suicide
6 Years Ago
Changed menu option order for cloning
6 Years Ago
fixed sprinkler anim final frames so they loop properly
6 Years Ago
[D11] Server compile fix
6 Years Ago
[D11][FP Feedback][Gameplay][#3890] Player can interact while aiming
6 Years Ago
HDRP Motion Blur
6 Years Ago
more
6 Years Ago
wip cloning
6 Years Ago
[D11] - tweaked colour grading
6 Years Ago
Fix UI info on the power sockets on the fluid switch displaying the incoming water as power
6 Years Ago
Merge from main
6 Years Ago
Remove art on server for composter Add grass displacement volume
6 Years Ago
Added grass displacement to planter boxes
6 Years Ago
Fixed water requirement displaying as power in the IO entity information panel
6 Years Ago
Arctic biome progress New snow bushes Rebaked snow pine billboards Added tundra grass to arctic Various tweaks to decor_v3 prefab Added small rock formations to arctic WIP Updated world setup prefabs Other various tweaks
6 Years Ago
Tundra biome settings. Small tweaks on arctic.
6 Years Ago
Generating an alpha cutout mask which removed a lot of artifacts.
6 Years Ago
[D11] undo bad merge
6 Years Ago
+ Sky changed for G
6 Years Ago
[D11][UI][#3897] Fix for translation failing on disconnect. Switch master builds to to produciton rustworks
6 Years Ago
+ Changes to the cave gravel now works in terrain
6 Years Ago
[D11][UI][#3857] Fixed been able to access parts of stats menu when dissconected on xboxone
6 Years Ago
[D11][UI][#3864] Changed voice chat tip to reflect control changes
6 Years Ago
[D11] Fixed issue causing PS4 to tell all non chat restricted users that their chat was restricted.
6 Years Ago
new vending machine fixes
6 Years Ago
[D11] Generated resources.pri
6 Years Ago
Subtracting 48875 (ignore.conf)
6 Years Ago
[D11] PS4 share play blocking fixed
6 Years Ago
smart receiver animation transitions
6 Years Ago
Fix icons compile errors
6 Years Ago
wip smart receiver animation
6 Years Ago
Reduced tri-count on sprinkler gibs
6 Years Ago
merge from farming2
6 Years Ago
[D11] Merge with main
6 Years Ago
Compile fix
6 Years Ago
ignore.conf
6 Years Ago
Deleting desktop.ini.meta
6 Years Ago
1. Burst package 1.1.2 -> 1.2.3 2. Changing BurstAotCompiler.cs:320 to have generatedDebugInformationInOutput (to generate .pdb symbols) for non-development Xbox builds 3. Moving the burst package from Library/PackageCache/com.unity.burst to Packages/com.unity.burst so that it could be checked-in to PlasticSCM 4. A path to add to _NT_SYMBOL_PATH in TeamCity: %teamcity.build.checkoutDir%/Libraryxboxone/PlayerDataCache/XboxOne/Data/Plugins