244,595 Commits over 3,898 Days - 2.61cph!

4 Months Ago
Strip the Shortcut class from EditorShortcuts altogether, reducing bloat and fixing widget focus issues. Pulled ShortcutType enum outside of ShortcutAttribute class.
4 Months Ago
Explosion files.
4 Months Ago
env_fish correct values on main camera
4 Months Ago
Plane collider size change Player move / locally owned network object parented orbiters Lots of moving objects
4 Months Ago
Delete IconChanger, it don't work
4 Months Ago
merge from main
4 Months Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
4 Months Ago
Fix SceneCamera.GetFrustum for ortho cameras Breaking change, but fixes incorrect behaviour Fixes Facepunch/sbox-issues#5999
4 Months Ago
Missing file.
4 Months Ago
Fixes/pre-merge stuff.
4 Months Ago
Stop opening scenes overriding other tabs' camera locations, fixes Facepunch/sbox-issues#5929
4 Months Ago
Setup basic stress scene
4 Months Ago
Add Gizmo.Draw.LineFrustum Use Gizmo.Draw.LineFrustum in CameraComponent.DrawGizmos Facepunch/sbox-issues#5999
4 Months Ago
Fix wrong delta for movement snap making 2d drag go all weird, fixes Facepunch/sbox-issues#5981
4 Months Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
4 Months Ago
lake b and c builds, unity scene setup
4 Months Ago
barnacle clumps prefabs
4 Months Ago
updates to lake_a build
4 Months Ago
Fixed crashes with npc_portal_turret_floor Bump .exe versions Updated language files
4 Months Ago
Mark Editor.Option.Shortcut as [Obsolete], telling users to use Editor.Option.ShortcutName instead GlobalKeyPressed now passes KeyEvent instead of key int Added KeyEvent.Name which returns the name of the key pressed based on it's KeyCode and NativeKeyCode
4 Months Ago
Update surfaceproperties.txt These values are not used, idk how they even got here
4 Months Ago
4 Months Ago
If the benchmark can't access the backend, just quit (like if azure is down)
4 Months Ago
added wall_brick_e material
4 Months Ago
Fix crash from trying to upload too many envmaps to the GPU, missing range check but also why are there this many envmaps being binned @samzanemesis
4 Months Ago
This caused more problems than it solved Default sort to popular, matches backend
4 Months Ago
Localized and toasted repair failed errors
4 Months Ago
Speed up navmesh generation by using arraypool instead of a massive buffer
4 Months Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
4 Months Ago
Fix Module.ResolveType for ByRef types Caused fast hotload to fail for some methods
4 Months Ago
Fix memory leak and add more profiler coverage
4 Months Ago
4 Months Ago
Close package modal if we try to open the same one again
4 Months Ago
Hide library projects from template list
4 Months Ago
Localized server side building errors Moved them out from the chat to the new toast UI
4 Months Ago
Fix being unable to fullscreen editor windows when there is no open console window, fixes Facepunch/sbox-issues#5974
4 Months Ago
Add ToString / GetHashCode nodes https://files.facepunch.com/ziks/2024-07-30/6SrcmglJqF.png
4 Months Ago
Fix package caching in other thread errors When copying project template files, allow overwrite Warn if couldn't make cookies backup
4 Months Ago
▅▊▌▌▊▊█ ▅▇▇█▌▄▅ ▆▌▆/▇▋▍ ▊▍▅▇▊ ▆█ ▌▌▉▋▊▉▍▌▋▉▊▍▄▊▄▇▇▌▍▊▌▌▊ ▆▉ ▅▇▉▅█▉ ▆█▅▉▇ ▌▉▋ ▇▄▇▉▆▉ ▇▊ ▇▉▊▌▉▋ ▉ ▊▍▅▆▆▉▆█ ▊▆ ▄██▍▄▋▉▋▄▉▊█▇▇▋▅█▄▄▉▊▍▉ ▍▉▊▅▉ ▇▆▄▊▋▆ ▆▅▍▋▆▌▅▄ ▉▅▍▅▊
4 Months Ago
New: Adding Server unit tests foundation Sadly, they're not fully functional now - the client and server connect to each other, but the full client handshake doesn't happen. Will chase this up after I setup companion server tests (what I originally intended to test). Tests: none, as I know it's borked
4 Months Ago
Add option to disable verbose log and add profiler markers, reduce gc allocs
4 Months Ago
Remove unused Remove unused Remove dbghelp.dll from bin folder, see how much chaos it causes
4 Months Ago
Add volume to VideoPlayer.Audio
4 Months Ago
Dispose sound handle before deleting managed audio source
4 Months Ago
Save and load navmesh as part of boostrap and saverestore flow, lower voxel size for tiles that only contain terrain
4 Months Ago
Fix regression with rooted paths without volume labels on Windows Also explain why we're not just always calling Path.GetFullPath xoofx/zio#92
4 Months Ago
HasWindowsVolumeLabel: Avoid IndexOf, only supported on Windows
4 Months Ago
Revert "Create a CallbackBatch around Udpate/FixedUpdate/Start, so inner calls don't create their own, and callbacks all get called at the end" This reverts commit 7dd50b001d043165f5389e4dcb64e8fcbc6faabd. Revert "Make CallbackBatch 'safer' by making it always require a scene" This reverts commit f3fdd37d24ebbaf66cbb92b47582e6a12a559532. Re-apply OnPropertyDirty fixes
4 Months Ago
It's probably wise to dispose the sound handle of video player when we're done with it
4 Months Ago
Allow videoplayer audio to set target mixer