129,729 Commits over 4,201 Days - 1.29cph!

4 Months Ago
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
4 Months Ago
Revert ProjectSettings.asset
4 Months Ago
Prepare scientist TTS hooks (for prototyping only)
4 Months Ago
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4 Months Ago
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4 Months Ago
improved m15 pistol admire animation
4 Months Ago
strip light ceiling gibs
4 Months Ago
noise compression, reduce mip distance
4 Months Ago
Add TTS for prototyping
4 Months Ago
merge from main
4 Months Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
4 Months Ago
tapering MaxCarveDelta off using multiple topology queries of different radii adjust sediment and waterheight values with carve limits so water and sediment are also corrected
4 Months Ago
All misc store pages
4 Months Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
4 Months Ago
build fix
4 Months Ago
regenerate codegen
4 Months Ago
fixed normal issue on spotlight glass
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Block the compound respawn mission in softcore
4 Months Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
4 Months Ago
Subtract 123921 (was meant for aux2)
4 Months Ago
Remove a transform find by name every frame when conversations are animating
4 Months Ago
Merge from vine_syncPos
4 Months Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
4 Months Ago
Fixed the text animation not working on dynamic mission conversation pages
4 Months Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
4 Months Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
4 Months Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
4 Months Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
4 Months Ago
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
4 Months Ago
Documents typo fix
4 Months Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
4 Months Ago
Adjust how we open loot to try and solve missing loot panel issue
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Container open and close sounds Document move sounds
4 Months Ago
Fix mission container accepting player items
4 Months Ago
Merge compile fix
4 Months Ago
Merge from outpost_spawning
4 Months Ago
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4 Months Ago
Trying VPC merges again
4 Months Ago
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4 Months Ago
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4 Months Ago
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
4 Months Ago
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4 Months Ago
Unify how libraries are imported (VPC merges from x86-64)
4 Months Ago
spotlight gibs
4 Months Ago
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4 Months Ago
More VPC merges from x86-64