244,595 Commits over 3,898 Days - 2.61cph!
Make sure audio plays for video player when playing through URL. Add audio accessor to video player to configure audio playback
Leaderboard backup, run #
12823
Merge from homing_spectate_fix
Fixed a Teams UI exception when first person spectating in a demo
Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
Merge from spectate_blackout_fix
Fixed spectators getting a black screen
Merge from underwater_cinematic_blur_fix
Show the water line but increase the blur distance to 25m in cinematic mode
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
Shadergraph: Add toolbar option to open generated shader
Create bone objects for all bones, don't try to filter them out - we just need a better way of filtering out "unimportant" bones for the bone gizmos
card explanation tooltip
card tooltip text colors
relic text colors wip
Merge from underwater_cinematic_blur_fix
underwater_cinematic convar disables blur effect
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X"
Added a new message for deployable that need to be placed on water
Localized the rest of the building error messages
OnRenderDepthPrepass on SceneCamera
Add AfterDepthPrepassHooks, make AO composite to lighting rather than blitting to screen
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
Refactored socket mods error messages, added new messages and localized the hardcoded ones
Rocket fire replacement.
Old mat reserial.
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
Updated gunfire FX.
Improved muzzle flash color consistency.
Deleted a duplicate smaller FX that seemed unused.
Merge from fix_reserved_slots_joining -> main
▅▅▋▄▍█▌▄ ▊▇▊ ▍█▆ ▄▅▍▌▉ ▅█▊▇▆ ▅▊▍▇▅█ ▌▉▄ ▌▋▋█▇▄▍▆▆.
Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in
101798
Simplified rockets a bunch. Lighter performance hit.
Gave manpad rocket trail smoke the same optimization treatment.
Fix reserved slots being added when you left the queue after joining a server
- supposed to only be reserved when you disconnect after getting past queue
Add ReservedSlots to serverinfo command
Revert GamePhysics zero point exit from
100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
armor scale convars are now replicated and reflected in the UI
Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
Update TilesetComponent.Tile and UVs on drawing
Fix TilesetTool NRE
Setup BaseTileTool for Tileset Subtools
Added PaintTileTool for painting tiles
Fix tile drawing so higher layers are drawn above lower ones.
Docs tweaks
Add PoygonMeshBuilder.DrawGizmos
Get rid of bad epsilon that was one cause of #17
Dump some debug info when #17 happens
Initial work on better building error messages
- Created a new toast type for building errors, more responsive and quicker to hide
- Moved them from the chat to UI toasts (added a new convar)
- Moved the building error code into its own file
Add Scene.RenderAttributes for global render attributes for usecases similar to Unity's Shader.SetGlobal...( )
Terrain buffers are global scene attributes (that actually work this time)
Added permissions.bin to gitignore
More consistent TOOL Holster/Deploy behavior
Call `onfailed` callback if HTTP returns false (http library)
util.StringToType does not error with invalid "int" inputs
Warning about bypassing blocked main menu
Minor cleanup
restore functionality to bunker and quarry maps, adjust some tutorial text, tweak some numbers with controller