200,010 Commits over 4,140 Days - 2.01cph!

6 Months Ago
Add commands to test that feature works
6 Months Ago
Setup food_pie_generic.entity materials
6 Months Ago
merge from item_icon -> hackweek_modding_improvements
6 Months Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
6 Months Ago
Fix double null check
6 Months Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
6 Months Ago
Fix being able to spam the eat action
6 Months Ago
Restored options UI again
6 Months Ago
Merge from main
6 Months Ago
Increased pending send limit from 256 to 2048 so rcon spam is less likely to cut it off
6 Months Ago
Home hive and target setup
6 Months Ago
Missing files
6 Months Ago
Laid out basic swarm behaviour setup
6 Months Ago
Code cleanup
6 Months Ago
Update: ServerProfiler - Track allocations on all threads The display of this information is still abysmal - need to figure out how to make it better. Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
6 Months Ago
missed this
6 Months Ago
add some configs
6 Months Ago
Fixed client crashes with portal entities Hammer: Updated Options tabs to fit more data Added build date to Hammer's About dialog Hammer: When copying game configs, ask for a new name Hammer: Updated icon to be higher quality and have GMod colors Hammer: Switch to CmdSeqDefault.wc (like CS:GO) When no user-defined preferences for Expert Map Compile tools exists, use a separate file for default ones. This ensures that game updates cannot break user configs. Tweak Hammer splash image & exe info Hammer: Expand Object Bar by 20px to fit visgroups To VisGrouos without a horizontal scrollbar Hammer: Increase default size of Entity Help window Fix a stack overflow in TextEntry scrolling Minor cleanups
6 Months Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
6 Months Ago
remove unused textures, fix moon lighting transition
6 Months Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
6 Months Ago
use configured step count again
6 Months Ago
Nested coroutine tests support
6 Months Ago
add back option/convar removed during merge
6 Months Ago
Game UI isolated slider
6 Months Ago
Merge from main
6 Months Ago
Menu UI Scale decouple from GUI scale, restructure menu folders
6 Months Ago
scene
6 Months Ago
blackboard update made it paintable and deployable
6 Months Ago
scene
6 Months Ago
Split Handcar mesh
6 Months Ago
More containers. Manifest.
6 Months Ago
basic pumping and setting correct ikset for each mount point
6 Months Ago
handcar seat setup with some hand ik targets manifest
6 Months Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
6 Months Ago
Attempt to place loot in descending size order. Function to order loot by size.
6 Months Ago
Added and assigned what icon
6 Months Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
6 Months Ago
- Icon - More deployable changes - Skewed out on an single axis
6 Months Ago
launch site factory trees set dressing
6 Months Ago
Wow, it works -Fixed orientation issues
6 Months Ago
merge from ballista_fixes
6 Months Ago
merge from shield_fractional_fix
6 Months Ago
merge from fix_tech_tree_total_cost
6 Months Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
6 Months Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
6 Months Ago
vending_stats_fixes_3 -> main
6 Months Ago
Fix wildly inflated vending stats sold amounts
6 Months Ago
small vehicle editor fix to not spam assert errors when no mount points are set
6 Months Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen