240,637 Commits over 3,867 Days - 2.59cph!

10 Years Ago
Fixed all decor seeing a scale of 1 in Awake() Added bridge blockouts to lakes, oceans and riverbeds
10 Years Ago
vm bow anim source update
10 Years Ago
Building skin top tier: meshes/textures/materials/prefabs
10 Years Ago
Player Networking
10 Years Ago
less deflection randomness on ricochets protocol++
10 Years Ago
Re-implemented IGame.Restarted event.
10 Years Ago
Improved bow aiming (arrow now points to center of screen)
10 Years Ago
changed if( to if ( (sorry garry)
10 Years Ago
Merged repair bench into main with placeholder art
10 Years Ago
merge from main
10 Years Ago
repair bench displaying proper text placeholder art
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Fixed switching between games loaded from scripts.
10 Years Ago
Fixed bug in earlier client connection fix
10 Years Ago
Fixed loot containing starter blueprints
10 Years Ago
Fixed loading games from script files.
10 Years Ago
added and animated sewer hole vent for sewer hole environment/test court
10 Years Ago
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
10 Years Ago
Reduced game startup time considerably by not compressing sprite data.
10 Years Ago
Fixed beartrap NRE
10 Years Ago
Fixed hide_poncho proper
10 Years Ago
Changed the calculation to pick stand position when shot is out of range for a standard hit - this reduces run distance
10 Years Ago
Games now load asynchronously.
10 Years Ago
Fixed error when trying to wear the hide poncho
10 Years Ago
- Added skill icons to skill hot swap screen and fixed text colours - Hot swap skill panels now show bound gamepad buttons - Can now actually equip skills using the new system!
10 Years Ago
Fixed translation in dive
10 Years Ago
Added some code to support run->hit transitions. Shelved for the moment
10 Years Ago
Reduced game host process connection time from > 1000ms to < 70ms
10 Years Ago
Added original head blendshapes source file
10 Years Ago
merge from main
10 Years Ago
Tweaked terrain parameters
10 Years Ago
Improved and optimized road network generation
10 Years Ago
Server optimizations
10 Years Ago
Compile fix
10 Years Ago
More diagnostics Better network statistics
10 Years Ago
Added World.HighestPoint
bot
10 Years Ago
Linux Build
10 Years Ago
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Increasing NET_GetStatistics verbosity
10 Years Ago
Allowed rad towns to spawn in the tundra biome
10 Years Ago
Merge from main
10 Years Ago
Connection tweaks
10 Years Ago
[zombies] changed build indicator
10 Years Ago
More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k.
10 Years Ago
Backup
10 Years Ago
Started networking new player classes badly.
10 Years Ago
Rock prefabs.
bot
10 Years Ago
Linux Build 521