137,273 Commits over 4,324 Days - 1.32cph!

1 Year Ago
Fixed single plant pot pickup and repair pointing to large planter
1 Year Ago
merge from flameturret_optimisation
1 Year Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
1 Year Ago
beehive LODs, gibs, guidemesh
1 Year Ago
Buildfix: if-def out editor only variable Tests: build standalone server locally
1 Year Ago
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1 Year Ago
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1 Year Ago
siegeweapons_terrain_proxy_fix -> main
1 Year Ago
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1 Year Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
1 Year Ago
Update: adding missing comment about layerMask in batched CheckCapsule Tests: none, trivial change
1 Year Ago
bees -> crafting_update
1 Year Ago
Fixed natural beehive not being hittable
1 Year Ago
Fix pooling error on Natural Hives
1 Year Ago
bees -> crafting_update
1 Year Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
1 Year Ago
Bugfix: found another invalid scatter Tests: none, will come next
1 Year Ago
Merge from cinematic_lod_convars
1 Year Ago
Bugfix: Fixing incorrect scatter logic in batched GetIgnore Really need to cover this path with tests Tests: none, will come next
1 Year Ago
merge from /cooking_workbench_fixes
1 Year Ago
Compile fix
1 Year Ago
Merge from /main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
added editor tool to dump CoarseQueryGrid as an image (normalized R8) - highlighted how much the train tunnels screw this optim
1 Year Ago
1 Year Ago
Clean: removing -Batch suffix from APIs Doesn't really add any additional clarity, and makes the code a smidge shorter Tests: editor compile
1 Year Ago
fixed cooking workbench ground watch
1 Year Ago
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1 Year Ago
Merge: from main Tests: none
1 Year Ago
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1 Year Ago
Female large backpack for v4 rig
1 Year Ago
Merge: from profiling_improvements Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot) Tests: Took a snapshot on Craggy in Editor
1 Year Ago
Update: ServerProfiler - Filter out ~25% of profiling scope by further removing tiny/cheap methods - Using binaries built from f27f0281 There are some controversial changes: * Filter out Newtonsoft.Json - we can't modify it's internals anyway * Filter out setters (set_*) - overwhelming majority are cheap, but hides expensives ones. But we'll see the nested calls if there are any. * Filter out IPooled callbacks - half of them are not implemented (usually LeavePool), and most fo them are cheap There are bunch more, but not worth bringing up details. Tests: on Craggy in editor
1 Year Ago
cleanup
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Added ConVar.LOD.grid_refresh_budget, mapped to LODGrid.MaxMilliseconds
1 Year Ago
better profiler marking
1 Year Ago
Updates made to the third person pie animations
1 Year Ago
merge from train_prevent_building
1 Year Ago
added preventbuild volumes to unloadable train wagons
1 Year Ago
Fix ViewmodelLower NRE in workshop submit scene
1 Year Ago
Male hoodie tweaks
1 Year Ago
Merge from crafting_update
1 Year Ago
Added rock/torch to v4 loadout
1 Year Ago
Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
1 Year Ago
Female cloth sash