137,273 Commits over 4,324 Days - 1.32cph!

1 Year Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
1 Year Ago
More circular test bee particles
1 Year Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
1 Year Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
1 Year Ago
Rework how LZMA decompression works for BSP files The existing code was awful. The new one is less wasteful. Make util.TableToJSON output whole numbers without decimal point Minor cleanups
1 Year Ago
Removed ItemInformationPanel.EligableForDisplay warning log
1 Year Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
1 Year Ago
flameexplosive_effect_alignment_fixes -> main
1 Year Ago
Fixed Flame Explosive splash effect not listening to normal alignment
1 Year Ago
merge from horse2_fixes/handling
1 Year Ago
Fixed horse head motion going crazy at low framerates
1 Year Ago
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1 Year Ago
merge from horse2_fixes/handling
1 Year Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
1 Year Ago
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1 Year Ago
Fixed DLSS server compile errors
1 Year Ago
Merged DLSS/DLAA AMD crash fix into main
1 Year Ago
Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
1 Year Ago
tiger ledge attack reexport with no vertical movement
1 Year Ago
wip food anim events
1 Year Ago
Merge from fast_debug_draw (expand character set)
1 Year Ago
Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
1 Year Ago
Merge from main
1 Year Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
1 Year Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
1 Year Ago
merge from main
1 Year Ago
- Updated the DLSS plugin to include a hardware support check. - Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
1 Year Ago
reverting flashbang anim controller change
1 Year Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
1 Year Ago
Adding first pass chicken reaction animation
1 Year Ago
merge from flamejet_optimisation
1 Year Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
1 Year Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
1 Year Ago
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map - trigger bounds that cross theshold are represented in both - only queries that cross theshold query both grids - using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that - increased cell size again, more granularity isn't needed now
1 Year Ago
More work on jungle ziggurat monument
1 Year Ago
revert_sprinkler_amount -> main
1 Year Ago
Revert changes
1 Year Ago
fix server build
1 Year Ago
fix server build (IndirectUtil)
1 Year Ago
fix server build (FastDebugDraw)
1 Year Ago
remove log
1 Year Ago
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
1 Year Ago
updated chicken coop deploy prefab
1 Year Ago
ghost_sprinklers_fix -> main
1 Year Ago
chicken coop LODs coop hatch custom mesh collider
1 Year Ago
Tie sprinkler on/off state to consumption amount
1 Year Ago
Merge from fast_debug_draw
1 Year Ago
Merge from /main
1 Year Ago
Fix for right forearm issue on eating pie animation
1 Year Ago
Final conversion.