255,546 Commits over 3,990 Days - 2.67cph!

21 Days Ago
Fixed previous Show Hitbox Debug displaying BBox hitboxes in the wrong place
21 Days Ago
Fix uploads failing (due to package update)
21 Days Ago
Make the tiger sneak faster when fully in its prey's back
21 Days Ago
Invert Ladder climbing controls when looking down (just like half-life)
21 Days Ago
Remove logic to migrate from old project cookie, editor layout locations Fix default layout raising cloud browser, do asset browser instead
21 Days Ago
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed - Also removed a couple TODOs that are either done or decided to drop In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX. Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
21 Days Ago
Minicrossbow placed in an auto turret now shows fire arrows
21 Days Ago
Fix pagination being a page off Fix package page offset not resetting
21 Days Ago
We need both of these
21 Days Ago
Inventory will always put you back at your current weapon when cancelling selection with right click and will auto-dismiss after 2s
21 Days Ago
Merge from train_tunnel_altitude_2
21 Days Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
21 Days Ago
concrete decals
21 Days Ago
Default WindowedLocalInstances preference to true
21 Days Ago
Fixed WorldModels not getting created for a bunch of weapons :/
21 Days Ago
IES should be using RgbaF16 to avoid banding
21 Days Ago
Switching weapons by hitting LMB no longer fires the active weapon on connected clients. Resolves #84
21 Days Ago
Don't run PickupNotice if Player is bot (prevents popups from appearing on host client when bots pick up weapons)
21 Days Ago
More design cleanup Fix some permissions Flesh out monetization section
21 Days Ago
Projectiles now ignore any objects with `particles` tag. Prevents rockets from instantly explosing since they would collide with the casing eject particle
21 Days Ago
Setup leard armor insert worldmodel on the item
21 Days Ago
Do InputRouter::OnWindowActive based on engine window (not app) focus, fixes click-to-focus going thru as an input and shooting or whatever
21 Days Ago
primitive -> main
21 Days Ago
merge from primitive -> aux2
21 Days Ago
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21 Days Ago
▌▅▆▄▇▉▋ ▄▍▅▌▅▌ █▍▉▌▋▊ ▇▆█▊▄▉ ▇▆▍▇▆▋▊ ▋█▉▇▇ ▇▊ ▌▆▌▅▊▊▊ ▍▇▇▊ ▅▉ ▄▅ ██▉'▆ ▉▍ ▆▋▋▋█▆██ ▍▊ ▅█▄▌▅█▇ ▍█▌▇▌▊.▋▄▅▉▊▄▄▌▅▌ ▋▉ █▅▇▆▇
21 Days Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
21 Days Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
21 Days Ago
updated .worldmodelprefab and fbx
21 Days Ago
Delete IESTextureGenerator, causes exceptions and IES are now images
21 Days Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
21 Days Ago
Add bitmap loader for IES files, treat them as images
21 Days Ago
Better throw event timing in anim
21 Days Ago
Update mouse capture position if we get new absolute pos while locked (eg when unfocused, tabbed) Keeps cursor position predictable/reliable, stops occasional out of date position being restored and yeeting my mouse across the screen Only SetCursorPosition while engine window's got mouse focus, prevents unwanted movement in editor
21 Days Ago
Throw anim frame mismatch fix
21 Days Ago
merge from primitive/supplydrop_flyhack_fix
21 Days Ago
Fixed supply drop flyhack kicks, for real this time
21 Days Ago
Correct roughness curve for dynamic reflections
21 Days Ago
new todo
21 Days Ago
ask the backend if this server key/wipeid already has a map uploaded, if so, early exit
21 Days Ago
Apply offset when sampling Prepass Normals https://files.facepunch.com/sampavlovic/1b0411b1/dfC5VELlYw.png
21 Days Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
21 Days Ago
Added Show Hitbox Debug option in Debugging Menu in the editor. debug_hitbox ConVar. Can debug hitboxes in the editor or in-game similar to Show Interpolation Debug. Fixes Facepunch/sbox-issues#7505
21 Days Ago
Art progress
21 Days Ago
Merge from primitive
21 Days Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
21 Days Ago
merge from primitive
21 Days Ago
merge from primitive/batteringram_playercollider_fix
21 Days Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
21 Days Ago
Make SegmentParams struct internal