198,711 Commits over 4,140 Days - 2.00cph!

40 Days Ago
main -> new_menu
40 Days Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
40 Days Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
40 Days Ago
Scroll fade on description box
40 Days Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
40 Days Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
40 Days Ago
udpated potato crate to use relief mapping
40 Days Ago
ammo and food updates
41 Days Ago
merge from main
41 Days Ago
phrases
41 Days Ago
Merge from naval update
41 Days Ago
Merge from main to naval update
41 Days Ago
Submitting work to update branch
41 Days Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
41 Days Ago
merge from loot_spawns
41 Days Ago
Removed stray silencer loot spawns
41 Days Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
41 Days Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
41 Days Ago
Merge from main
41 Days Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
41 Days Ago
Christmas light bulb spawning fixes
41 Days Ago
First pass chandelier, using ceiling light model but has player configurable length
41 Days Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
41 Days Ago
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41 Days Ago
String light fixes, manifest
41 Days Ago
Cherrypick 122713, I have no clue how this disappeared
41 Days Ago
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41 Days Ago
Restored hanging bulbs string light
41 Days Ago
Fixed some line generation issue
41 Days Ago
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41 Days Ago
Removing a point refunds the consummed length
41 Days Ago
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41 Days Ago
Revert UI.Options.Keybind.prefab, wasnt meant to be changed
41 Days Ago
Compile fixes
41 Days Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
41 Days Ago
update iconrender_improvements/batch
41 Days Ago
merge from main -> iconrender_improvements
41 Days Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
41 Days Ago
Fixed incorrect button prefab sizing
41 Days Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
41 Days Ago
Merge from steam_item_store_images
41 Days Ago
Continuing on blocking in materials on floating walkways
41 Days Ago
Fix duplicate icon being shown Fix small image being used as large Automatically remove duplicate image URLs
41 Days Ago
Abyss Containers - Updated model, LODs and some prefab setup
41 Days Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall