255,584 Commits over 3,990 Days - 2.67cph!

22 Days Ago
merge from primitive/ballista_towing_repos
22 Days Ago
Fixed ballista towing not showing ropes
22 Days Ago
merge from catapult_ragdoll_visibility_fix
22 Days Ago
forcing culling visibility of player with ragdolling
22 Days Ago
Added generic pie.projectile. Setup test pie items as throwable.
22 Days Ago
Merge from tiger
22 Days Ago
Fix incorrect bounds on Gizmo.Draw.Sprite
22 Days Ago
merge from horse_double_ragdoll_fix
22 Days Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
22 Days Ago
WIP MovieMaker (Facepunch/sbox#1798)
22 Days Ago
resetting airtime and grounded state when horse exits ragdoll
22 Days Ago
Optimization branch - for testing over parsec
22 Days Ago
Add optional widget parameter to EditorShortcuts.Register Allows non-Widget targets that only want shortcuts if a particular widget is in focus
22 Days Ago
Dispatch edit event when changing SkinnedModelRenderer.Sequence
22 Days Ago
Updated Medieval Barricade Icon to include Mipmapping
22 Days Ago
snake anim controller set up and linked to its entity
22 Days Ago
Continuing work on zigg shell (still heavily WIP)
22 Days Ago
network++
22 Days Ago
manifest
22 Days Ago
merge from primitive
22 Days Ago
merge from primitive/deployable_ammo
22 Days Ago
Merge from main
22 Days Ago
Correct tiger audio import settings (load in bg, preload, pcm)
22 Days Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
22 Days Ago
Merge from main
22 Days Ago
Merge from main
22 Days Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
22 Days Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
22 Days Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
22 Days Ago
Leaderboard backup, run #17357
22 Days Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
22 Days Ago
More reliable chain reactions
22 Days Ago
Fixed explosives not doing damage
22 Days Ago
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22 Days Ago
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22 Days Ago
Set up flammable version, better iexplosion effects
22 Days Ago
Explicitly turn off BOM when marshaling strings to/from Steamworks, just to be safe
22 Days Ago
Extra scene/prefab backups
22 Days Ago
glock/mp5 aim cone matches crosshair
22 Days Ago
First pass on deployable siege weapon ammo
22 Days Ago
Start adapting denoiser to new API Iterate denoiser https://files.facepunch.com/sampavlovic/1b0311b1/sbox-dev_0AMMNcrONB.mp4
22 Days Ago
Unsaved
22 Days Ago
restore gluon svg icon
22 Days Ago
Scenes + prefab setup backups
22 Days Ago
merge from primitive
22 Days Ago
RidableHorseAudio null checks just in case
22 Days Ago
Restored catapult boulder impact effects
22 Days Ago
Cherrypicked 112295 - battering ram sounds polish
22 Days Ago
Cherrypick 112230 - catapults/ballista sounds polish
22 Days Ago
Cherrypicked 112070 shield sounds