239,399 Commits over 3,837 Days - 2.60cph!

32 Days Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
32 Days Ago
Fixed elevators not being able to move if they are in a different network group to their parents
32 Days Ago
hud muted button scale relic etc telescope relic
32 Days Ago
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32 Days Ago
Merge DuplicateGUIDFix -> main
32 Days Ago
Merge UnassignLaunchSite -> main
32 Days Ago
Don't normalize AnalogMove when using a gamepad... so it's actually analog
32 Days Ago
Merge TrainDecouplingImprovements -> main
32 Days Ago
Don't clamp flex override when getting it
32 Days Ago
Oops, missed this weight clamp
33 Days Ago
Removed OnPreCouplingChange saved data. Set new coupledBackwards bool per train car when it's first integrated into a new CompleteTrain, always use that as a reference instead of calling CompleteTrain GetIsCoupledBackwards again. and don't let anything mess with it after that. Fixes various bugs with getting the wrong data after uncoupling etc. Also fixed CompleteTrain init order issues.
33 Days Ago
Transparency Sorting Test Scene
33 Days Ago
merge from main -> full_server_demo_client_reader
33 Days Ago
Merge from optimize_f1_console_autocomplete -> main
33 Days Ago
Fix f1 console lag spiking for 1s+ when pasting a large string by setting a flag and only running autocomplete once - was firing inputfield callback for every single character and running autocomplete 600+ times
33 Days Ago
Pass rotation to cubemapper so rotated envmap probes captures are rotated the correct way Fix Cubemap Brightness Normalization, uses prefiltered envmap instead of spherical harmonics, fixes overbrightened envmaps in dark areas, and increases overall contrast of envmaps Update transform for skybox envmap
33 Days Ago
Null check hulls here
33 Days Ago
Fix packets not having correct prefixes and postfixes when extracting player demos Parse time from entity position packets to add server time to each demo packet Test that the demo can be read after extraction
33 Days Ago
Use correct page url in comment notifications error notification fix
33 Days Ago
Remove old Tile classes Updated Sprite Tools Updated Minimap Colours Added Key Sprite/Pickup. Has a chance to drop from Crates. Fixed Pickup Scales and Shadow Scales
33 Days Ago
Notification framework
33 Days Ago
Fix PhysicsBody.CheckOverlap crash when checking overlap against mesh
33 Days Ago
Fix not being able to Zoom in certain Rendering Widgets Fixed issues with Sprites that had an aspect ratio of < 1 (scales width instead of height and vice-versa so things always fit in view)
33 Days Ago
Hull collider cone and cylinder respect game object scale
33 Days Ago
merge from wallpaper
33 Days Ago
Compile fix
33 Days Ago
Some transition label fixes
33 Days Ago
Set ore bonus wood to use bonus_hit_wood
33 Days Ago
Removed particles from sound effect
33 Days Ago
33 Days Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
33 Days Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
33 Days Ago
Can now interact with transition labels
33 Days Ago
Missing null check in NavMeshAgent
33 Days Ago
wallpaper_viewmodel by default on view model and world model prefabs
33 Days Ago
Merge from main -> full_server_demo_client_reader
33 Days Ago
Don't clamp flex overrides to flex controller min max
33 Days Ago
Don't show Room Caps on the Minimap Updated Sprite Tools Only use Tiles tagged with "floor" to create the rects for the Minimap
33 Days Ago
Restored wallpaper viewmodel refs
33 Days Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
33 Days Ago
World Update 2 -> Legacy Woodpile Improvements
33 Days Ago
Swapped to correct impact effect
33 Days Ago
Added Tags to TileResource
33 Days Ago
Rebalanced HP to make it as close to nodes as possible
33 Days Ago
latest wallpaper viewmodel mesh added to prefab and rig
33 Days Ago
made burstcloth large collision response pruning optional
33 Days Ago
Added first person deploy sound to wallpaper
33 Days Ago
New Crowdin translations by GitHub Action
33 Days Ago
Strip rich text from discord rich presence strings, truncate
33 Days Ago
Added proxy test with more strategic bone placements