137,151 Commits over 4,474 Days - 1.28cph!

30 Days Ago
plywood painted tile fix
30 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
30 Days Ago
Merge from main
30 Days Ago
Set parent history projectile validation default to true
30 Days Ago
merge from wiretool_cave_fix
30 Days Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
30 Days Ago
hanging tarp polycount reduction
30 Days Ago
merge from crew_cut_setup
30 Days Ago
Merge from main
30 Days Ago
split the rail off the holo sight to a separate mesh
30 Days Ago
Merge: from main
30 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
30 Days Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
30 Days Ago
manifest
30 Days Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
30 Days Ago
Fixed torch attack animations not working on non local players
30 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
30 Days Ago
merge from main
30 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
30 Days Ago
naming convention tweaks
30 Days Ago
Fix scientists appearing on roofs
30 Days Ago
merge from tied_back_hair_setup
30 Days Ago
Ponytail Mat updates and cap
30 Days Ago
Add free fuel servervar for easier testing. Codegen.
30 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
30 Days Ago
Merge from main
30 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
30 Days Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
30 Days Ago
Merge: from main
30 Days Ago
little mesh cull pass on wip playground art
30 Days Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
30 Days Ago
apartment_complex_b_large interior props shadow casters optim
30 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
30 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
30 Days Ago
bdu protection pass
30 Days Ago
added m16a2 icon
30 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
30 Days Ago
Ballista and 50cal animation updates
30 Days Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
30 Days Ago
Added hair Dyes
30 Days Ago
m16 3 round burst fire only
30 Days Ago
merge from shelves_fixes
30 Days Ago
Moved conditional meshes to it's own folder
30 Days Ago
Small fixes ponytail/bun
30 Days Ago
Fixed the depth bias for directional shadows on RRP
30 Days Ago
m16 and bdu loot
30 Days Ago
merged 2 objects for LOD0
30 Days Ago
Added hairstyles to the hair pool
30 Days Ago
Ponytail/Bun conditionals setup
30 Days Ago
Ponytail/Bun setup