239,398 Commits over 3,837 Days - 2.60cph!

32 Days Ago
Standalone: blacklist DLLs we don't need (cuts down export size by ~130mb)
32 Days Ago
Merge: from /main/pool_reduce_freeunsafe Tests: tested on feature branch with build tests
32 Days Ago
Update: Replace Pool.FreeUnsafe with Free No funcitonal change, just reducing work in the future. Also updated relevant binary. Tests: Build a win64 client locally and built all modes in editor.
32 Days Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
32 Days Ago
Updated Sprite Tools Prefab Spawner no longer spawns at the same height as the tiles
32 Days Ago
Revert shader back to the manually edited shader since it's still needed for shadows
32 Days Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
32 Days Ago
Don't normalize WishMove
32 Days Ago
Revert manual shader changes and add calculated Bounds to TilesetSceneObject to prevent improper ordereing. Update Example Scene
32 Days Ago
Can click items in the inventory to see info about them
32 Days Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
32 Days Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
32 Days Ago
blowpipe viewmodel mesh for alex temp textures
32 Days Ago
Restored wallpaper.entity WallpaperModelRenderer components
32 Days Ago
Code cleanup, comments
32 Days Ago
Updated Wallpaper World Model FBX to fix flipped UV's on LOD 1 and 2 FIxed Wallpaper World Model FBX not having LODs Updated Wallpaper View Model and World Model to have correct names and data names FIxed Wallpaper World Model UV rotation error.
32 Days Ago
Add Requirements to DoorInteract, check backpack for an item with specific data on it
32 Days Ago
Merge: from main Tests: none
32 Days Ago
New inventory system WIP, removed some unused stuff
32 Days Ago
Fixed digital clock UI server fields mismatch
32 Days Ago
wip deployable scene item setup
32 Days Ago
Fixed WallpaperModelRenderer server fields mismatch
32 Days Ago
Updated Wallpaper Viewmodel and Worldmodel to the latest FBX
32 Days Ago
Tooltips, cursors Some cleanup
32 Days Ago
updated wallpaper entity with latest world model meshes
32 Days Ago
Finished weapon items scene setup
32 Days Ago
Lets publish it the harder way
32 Days Ago
Fixed offset not being 1:1
32 Days Ago
First successful attempt at running right hand IK as part of the weapon aiming system without reparenting the weapon to a different bone Still not quite 100% accurate to the authored gun position Involved building a 2 bone IK pass into the aim pose system so that the IK pass has all of the information it needs to evaluate it's position
32 Days Ago
Leaderboard backup, run #13348
32 Days Ago
Fix modal paths still targeting asset.party
32 Days Ago
merge from reload_animation_timings
32 Days Ago
webjob paths
32 Days Ago
Merge from main
32 Days Ago
Build path fix
32 Days Ago
Package error notification tests
32 Days Ago
Merge main -> UWSkidoo
32 Days Ago
Fixed actual gameplay prefab for testing
32 Days Ago
Add [System.NonSerialized] to savedTrackSpeed
32 Days Ago
Fixed inertia tensor z becoming zero on bikes after sleep/wake cycle (+minor formatting fixes)
32 Days Ago
32 Days Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
32 Days Ago
Merge from missing_component_warning_cleanup
32 Days Ago
Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
32 Days Ago
Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
32 Days Ago
Merge from elevator_parenting/net_vis
32 Days Ago
Fixed gibs getting spawned when picking up an elevator
32 Days Ago
Merge from elevator_parenting/net_vis
32 Days Ago
Fixed player placed elevators not working
32 Days Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock