133,658 Commits over 4,262 Days - 1.31cph!

33 Days Ago
Setup bbs required volumes for all relevant boat pieces
33 Days Ago
Bow animation updates to fix bugs
33 Days Ago
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33 Days Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
33 Days Ago
codegen
33 Days Ago
merge from gui_sculpting
33 Days Ago
Triangulated obj mesh
34 Days Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
34 Days Ago
Burlap pants repose Male/Female + LODs
34 Days Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
34 Days Ago
codegen
34 Days Ago
merge from ice_sculptures/gui_sculpting - bit broken still
34 Days Ago
sculpture item not hidden
34 Days Ago
Jackhammer animation updates
34 Days Ago
RPG7 - Weapon rack position fixes
34 Days Ago
Shorts repose/lods
34 Days Ago
Fixed censorship not working on female torso
34 Days Ago
Fix lighting on render scene
34 Days Ago
Merge from parent
34 Days Ago
Cassette recorder animation updates
34 Days Ago
updated minifridge box collider
34 Days Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
34 Days Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
34 Days Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
34 Days Ago
minifridge techtree unlocking
34 Days Ago
merge from diving_goggles_fix
34 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
34 Days Ago
Merge from main
34 Days Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
34 Days Ago
Merge from minifridge
34 Days Ago
Setup mini fridge softcore corpse
34 Days Ago
merge from fix_has_respawn_options -> main
34 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
34 Days Ago
Fixed the AI Boat triggers on the oilrigs. S2P
34 Days Ago
Converted Minifridge to MeshLOD, match fridge LOD range
34 Days Ago
Plastic missed a file
34 Days Ago
Fix checking for sleeping bags instead of checking respawn options in PlayerInit() - was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
34 Days Ago
Merge from main
34 Days Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
34 Days Ago
Merge from island_scenes
34 Days Ago
Fixed the AI boat triggers on the islands as well, S2P everything
34 Days Ago
Merge from parent
34 Days Ago
Merge from floating_cities
34 Days Ago
Fixed death screen fade not working correctly in deep sea
34 Days Ago
Merge from naval_update/floating_cities
34 Days Ago
Fix boat avoid triggers on floating cities not marked as triggers, causing players to get yeeted out of every floating city at high speed Added DynamicSafeZoneArea to floating cities, triggers the hostile top right warning indicator when close to the floating city
34 Days Ago
Merge from parent
34 Days Ago
Show a right click context option to add the selected item to the current tech tree graph
34 Days Ago
Merge from rpg_skin
34 Days Ago
Fixed death screen not showing rocket icons from the RPG skin