155,856 Commits over 4,536 Days - 1.43cph!

2 Years Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
2 Years Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
2 Years Ago
Added Waterwell NPC Mask model/materials Deleted waterwell modelviewer files
2 Years Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
2 Years Ago
waterwell modelviewer
2 Years Ago
Merge from main
2 Years Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
2 Years Ago
Localized skin picker
2 Years Ago
Localized inventory item splitter "Enter split amount..." text
2 Years Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
2 Years Ago
Fix wolf hovering slightly above ground
2 Years Ago
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2 Years Ago
merge from empty_bind_fix
2 Years Ago
merge from world_model_scale_fix
2 Years Ago
merge from quit_mod_fix
2 Years Ago
Make new wolf DPS equivalent to the current one
2 Years Ago
merge from main
2 Years Ago
Reduced light extinction underwater Added directionalLightIntensityDepthMultiplier, adjusts the sun/moon light intensity based on the players underwater depth (to counteract the above extinction changes but still allow underwater light sources) Currently printing the current water depth every frame for testing
2 Years Ago
Save scene
2 Years Ago
Bandit town spawn radius edits
2 Years Ago
ScientistSpawnPoint prefab revert to 2m
2 Years Ago
Trainyard spawn radius edits
2 Years Ago
Airfield spawn radius edits
2 Years Ago
Launch site spawn radius edits
2 Years Ago
Compound spawn edit
2 Years Ago
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2 Years Ago
Train tunnel station NPC spawn edit
2 Years Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
2 Years Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
2 Years Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
2 Years Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
2 Years Ago
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)
2 Years Ago
Arctic base edits
2 Years Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
2 Years Ago
Fix NRE when an empty string is bound to an input
2 Years Ago
Merge main -> SpawnMargins
2 Years Ago
Fixed some world models getting spawned at the incorrect scale (scale at prefab level isn't respected by gameManager.CreatePrefab, manually apply scale after spawning)
2 Years Ago
Closed collision gaps at the back of the armoured passenger module
2 Years Ago
Fixed mods calling ConVar.global.quit(null) failing due to the new argument check
2 Years Ago
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2 Years Ago
convar_directory_folders -> main
2 Years Ago
helicopter_keep_damaged_fx -> main
2 Years Ago
timed_explosive_fx_follow_orientation -> main
2 Years Ago
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
2 Years Ago
Lightning cloud daytime fix.
2 Years Ago
Aurora & lightning iteration +optimization.
2 Years Ago
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