155,856 Commits over 4,536 Days - 1.43cph!

2 Years Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
2 Years Ago
Undo directionalLightIntensityDepthMultiplier changes from yesterday
2 Years Ago
Edit flipped threshold a little
2 Years Ago
Car 'flipped' threshold is now around 80 degrees instead of 90
2 Years Ago
Merge from world_update_2/dynamic_underground_network_groups
2 Years Ago
Merge from world_update_2/dynamic_underground_network_groups
2 Years Ago
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much Fixed thresholds getting reset in Client/Server mode
2 Years Ago
Togboat collider small edit
2 Years Ago
Additional collision primitive for rear of tugboat
2 Years Ago
Merge from world_update_2/dynamic_underground_network_groups
2 Years Ago
Added a new NetworkType field to EnvironmentVolume Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume Marked all train tunnel volumes as the appropriate network group This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface This includes a cherrypick form the dynamic_underground_network_groups branch
2 Years Ago
merge from localization
2 Years Ago
Null checks in RustText and Tooltip SetPhrase Fixes safezone warning formatting error
2 Years Ago
Fixed RustInput.Normal placeholder text having no localization token Set auto size values to support any language
2 Years Ago
merge from main
2 Years Ago
merge from repairbench_icons
2 Years Ago
Minor color tweak
2 Years Ago
Fixed tooltip SetPhrase method possibly updating a completely unrelated opened tip
2 Years Ago
Repair bench code cleanup
2 Years Ago
Repair bench UI now shows required ingredients as icons instead of texts + a few localization fixes
2 Years Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
2 Years Ago
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
2 Years Ago
progress on river to ocean blending
2 Years Ago
Merge from fix_debugqueue_cmd -> main
2 Years Ago
Merge from fix_io_budget_float -> main
2 Years Ago
Fix IO budgets not working well after 9hrs of uptime due to floating point errors - 4ms resolution after 9 hours, 8ms after 18 hours, etc - switch from realtimeSinceStartup -> realtimeSinceStartupAsDouble
2 Years Ago
Fix `debugqueue` printing to server console instead of replying to the command in RCON / F1 console Make `debugqueue` print all queue sizes, not just electric low priority
2 Years Ago
Wolves can now jump onto player foundations to attack
2 Years Ago
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2 Years Ago
PlaceCliffsUniform initial version
2 Years Ago
Fix thread pool on linux srcds betterer hopefullier
2 Years Ago
compile fix
2 Years Ago
Phrase update
2 Years Ago
exported edited wolf idle1, wakeup and idle to sleep anims
2 Years Ago
merge from localization
2 Years Ago
Compile fix
2 Years Ago
merge from main
2 Years Ago
New scientist first pass
2 Years Ago
Remove remnants of fsm tags, add strafe mode to path follower, add CanSeeTarget fsm transition
2 Years Ago
Make sure wolf can transition from hurt to death
2 Years Ago
Disable the glue prefabs in compound for now to resolve error on joining
2 Years Ago
Merge from MummyMask
2 Years Ago
merge from FrankensteinMask
2 Years Ago
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2 Years Ago
Remaining scene weapons
2 Years Ago
Reset first half of scene weapon items to default materials
2 Years Ago
Merge from world_update_2/waterwell_update
2 Years Ago
Merge from main
2 Years Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity