155,856 Commits over 4,536 Days - 1.43cph!

2 Years Ago
merge from main
2 Years Ago
Backup
2 Years Ago
better default locker specular
2 Years Ago
Progress
2 Years Ago
Base flame
2 Years Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
2 Years Ago
Added Z rotation to PlaceCliffsUniform
2 Years Ago
Delete constraints.lua Unused file Added sbox_maxconstraints and sbox_maxropeconstraints Both default at 1000, sbox_maxconstraints is for non rope constraints only, not ALL of them. Nocollide is considered a non rope constraint now for the sake of limits. Also fixed a bug where duplicated constraints would not be able to be cleaned up via Utilities > Admin or User Cleanup
2 Years Ago
Working files.
2 Years Ago
More proxy test settings
2 Years Ago
Prevent wolves from being scared by noises too easily, make wolves favour circling more
2 Years Ago
Arched rock formation
2 Years Ago
Setup corpse and loot
2 Years Ago
Unique rock formation progress Recreated the god rock and anvil rock
2 Years Ago
▄ ▋▇▊ ▌▇▇▄▇▋▄█▍▍▆▌▇▍▅▉ ▋▅█▆▋▉▅▆ ▊▍ ▊▍▊▆ ▋▅▉▇▋▋▇
2 Years Ago
Merge: from fix_hitinfo_pooling Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
2 Years Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
2 Years Ago
▋ ▆▍▅█▌ ▄▄▌▇ ▅▄▊▋▌▇▆▉▌▍▅▆▇▄▉▌▌
2 Years Ago
Merge from wip/testrun3
2 Years Ago
All remaining item setup
2 Years Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
2 Years Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
2 Years Ago
Rework windows build scripts to use vswhere.exe and pushd/popd Run render.UpdateRefractTexture during halo rendering Fixes garrysmod-issues/issues/6000 Build LuaJIT with specific toolset on Windows (matching the game itself) Build VPC on Windows using v142 toolset
2 Years Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
2 Years Ago
▊ ▋▊▍▇▉ ▄█▆▊ ▌▇▋▊
2 Years Ago
Cleaned up the Localization tools MenuItems name and priorities
2 Years Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
2 Years Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
2 Years Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
2 Years Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
2 Years Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
2 Years Ago
Merge: from main Tests: none, trivial changes
2 Years Ago
merge from geiger_counter_leak
2 Years Ago
Merge: from geiger_counter_leak Brings across the pool.print_memory filter feature. Tests: none, trivial change
2 Years Ago
Removed unused "Two" key on RustOption.Normal prefab
2 Years Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
2 Years Ago
▅ ▊▌▋▉▉ ▆█▆▌ ▅▊▆▅
2 Years Ago
Merge: from main Tests: built all modes in editor
2 Years Ago
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
2 Years Ago
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down Fix canReach being inaccurate Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions Improve navigation vislogs
2 Years Ago
merge from store-ui-dlc-pages
2 Years Ago
Added antechamber to ziggurat, improved level flow
2 Years Ago
merge from VehicleFloorFix
2 Years Ago
merge from ArmouredPassengerColliders
2 Years Ago
▌▋ ▌▊▍▌▋ █▄▅▋ ▌▇▍▋▍▌█▅▉▋▋▋▄█▆▊▌▍
2 Years Ago
merge from survey_charge_lod
2 Years Ago
Reset all clothing item materials to defaults
2 Years Ago
▋ ▉▄▌ ▅▇▍█▉▊▌ ▋▊▌▍█