reporust_rebootcancel

129,166 Commits over 4,140 Days - 1.30cph!

2 Years Ago
Merge from main/Attack Helicopter
2 Years Ago
Optimized F15 texture sizes. Cheap F15 afterburner FX.
2 Years Ago
Prevent items being added to backpacks when in normal inventory
2 Years Ago
Show a different icon when the backpack is empty vs has items in it
2 Years Ago
Added null check in AttackHeliGunnerSeat AllowHeadLook
2 Years Ago
Fix normal items having a "Hold E" to pickup off the ground
2 Years Ago
Remove `IsBackpackWithItems()` and ensure volume system produces same results Assign "itemVolumeWhenFilled" of backpack to "2"
2 Years Ago
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories Item default volume 1 Container default volume 1
2 Years Ago
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2 Years Ago
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2 Years Ago
Only right click into your own backpack when it is open: don't right click into the backpack of the player you are looting Don't prioritize right clicking items to backpack when it is full
2 Years Ago
Fixed players being unlootable again Add backpack container when looting Support moving backpack to corpse when dying (default it pops off you) Update player lootpanel with backpack slot
2 Years Ago
Additional fixes to indirect lighting in the scene view not matching play mode
2 Years Ago
Fix players being unlootable from leftover v1 backpack code
2 Years Ago
Only show backpack inventory when clicking on your own backpack
2 Years Ago
Make the backpack panel resizable (so it only shows the slots it has capacity for)
2 Years Ago
Configure a List<Gameobject> to hide & show when backpack is selected instead of specific gameobjects
2 Years Ago
Texture files. UV fixes. Scene backup.
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix manual merge
2 Years Ago
Merge from main -> hackweek_backpacks_2
2 Years Ago
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2 Years Ago
Add ServerRPC with 6 arguments Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it Implementing ideal container for backpack so right clicking items will go to backpack when it is open
2 Years Ago
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
2 Years Ago
Drop backpack when you are wounded or die Move "DropBackpack" method from PlayerBelt on client to PlayerInventory and work both on client or server
2 Years Ago
Dynamic ribbon stuff
2 Years Ago
frontier convex roofs re-export
2 Years Ago
fixed some netting collision between armor/basket fixed incorrect metal albedo in LOD bake
2 Years Ago
HAB armor prefab with client/server distinction for colliders
2 Years Ago
manifest
2 Years Ago
specific collider mesh for HAB door
2 Years Ago
HAB armor files
2 Years Ago
merge from main
2 Years Ago
merge from texture_copy_editor_error
2 Years Ago
merge from jackhammer_3p_fix
2 Years Ago
merge from industrial_assetpool
2 Years Ago
merge from main
2 Years Ago
network++
2 Years Ago
merge from Attack Helicopter
2 Years Ago
Merge Attack Helicopter -> airpatch_media
2 Years Ago
Also show the "no ammo" crosshair if there's no gun at all
2 Years Ago
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
2 Years Ago
Crank up the "tape dust" briefly if just took damage
2 Years Ago
Increase cathode "tape dust" effect based on heli health fraction
2 Years Ago
Small mouse button icons added to the attack heli UI
2 Years Ago
UI plane distance fix