144,200 Commits over 4,413 Days - 1.36cph!

15 Days Ago
Parachute fbx and skinning update
15 Days Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
15 Days Ago
merge back load animation blending
15 Days Ago
industrial large furnace - updated LODs, baked LOD3, added collider
15 Days Ago
Darts viewmodel block out animation files
15 Days Ago
Updating horse mask burst cloth settings
15 Days Ago
Apply numerous safeguards in game code * Prevent effect entity leaks with CPhysicsCannister for example Lets try undoing changes to CFuncMoveLinear
15 Days Ago
wood stove fbx update and rug lods added
15 Days Ago
Updating horse mask burst cloth
15 Days Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
15 Days Ago
Updating heavy plate skinning
15 Days Ago
updated apartment wood stove with lods
15 Days Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
15 Days Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
15 Days Ago
Updating shorts skinning
15 Days Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
15 Days Ago
set useFlatBackCharm on viewmodels that need it
15 Days Ago
Switched active input handling to new input system only
15 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
15 Days Ago
setup flatback variants for some other larger charms
15 Days Ago
Add ping display to connection and session modal
15 Days Ago
Cherry pick anim inspector
15 Days Ago
Misc folder cleanup
15 Days Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
15 Days Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
15 Days Ago
merge from main
15 Days Ago
prototype upgrade textures
15 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
15 Days Ago
Merge from workbench_upgrades
15 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
15 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
15 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
15 Days Ago
Setup clearance for io tablle
15 Days Ago
early playground layout
15 Days Ago
Updated binoculars following refresh merge
15 Days Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
15 Days Ago
merge from clearance
15 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
15 Days Ago
Merge from hierachy_optim
15 Days Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
15 Days Ago
NeedsKeyboard cleanup
15 Days Ago
Updated NeedsKeyboard to work with the new input system
15 Days Ago
Reapplying meta file changes
15 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
15 Days Ago
Changed to using the shadow strength directly as the shadow caching flag
15 Days Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
15 Days Ago
Potential fix for ghostship scientists endless recursion
15 Days Ago
CodeGen for adding back Shadow Caching ConVars
15 Days Ago
exported edited 3p jump anims
15 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working