239,362 Commits over 3,837 Days - 2.60cph!

15 Days Ago
Ensure vendor test scene spawns a radtown
15 Days Ago
Added spline for vendor and bradley to follow S2P
15 Days Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
15 Days Ago
Localized dropdowns "Unknown" option
15 Days Ago
Fix unreachable code warning
15 Days Ago
Localized active boosts tooltip (teas)
15 Days Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
15 Days Ago
Add budgeted queue for pathfinding requests
15 Days Ago
Added control point/ tangent editor tools to world spline inspector
15 Days Ago
Delta Snapshot Slots (#1660)
15 Days Ago
Hotload tests: log timings in descending duration Hotload test benchmarking (1D/3D) (struct/interface) arrays Hotload: Speed up struct array copying, support Rank > 1 arrays
15 Days Ago
Make sure #version gets passed properly in Package.FetchAsync
15 Days Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
15 Days Ago
Achievement api User channel Can add/remove/edit achievements Fix spelling
15 Days Ago
Fix Package.FetchAsync not finding packages with slash or other formatting
15 Days Ago
▇▍▇▋▋ █▍▆█ ▇▅▆▉
15 Days Ago
set up anim event for 3p reload shells ejecting
15 Days Ago
Update .gitignore Correct cup collision type
15 Days Ago
Added ziggurat blockouts with interior
15 Days Ago
I accidently deleted all these too liberally
15 Days Ago
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes
15 Days Ago
Restore
15 Days Ago
Temp Goodbye copmiled files
15 Days Ago
▅▉▋ ▄▅█▇▆█ ▇▆▍▄ ▍▇▇▍▊█▅ █▆▄▅▋
15 Days Ago
coffeecup physics texture and mesh update Merge branch 'main' of sbox-platformer
15 Days Ago
Merge: from main - There's 2 new warnings for obsolete pool usage, will fix in next Tests: Built all modes in editor
15 Days Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
15 Days Ago
Slide no longer takes full control over movement
15 Days Ago
Merge: from main Tests: built all modes in editor
15 Days Ago
▄▌▉ ▋█▆▊▆▋ ▅▌▆▍▌▅▉▇ ▍▆▋▊▋ ▄▄▅▌▆▋▅▆ █▍▉▄▌▄█
15 Days Ago
Add map key system
15 Days Ago
Change output folder structure per Lewis' request
15 Days Ago
█▍█ ▅▅▊▇▋ ▇▄▊▍ ▌▇▄▋▅▄▅▊ ▆▄▉▄ ▌▍ ▋▍▇▋▇▅, ▇▍▋▍▄▇▌▅ ▊█▌▊█▇ ▋▄▋▇ ▇▊▅▉▍█▇█▆▅ ▍█ ▇▉▋▉▊▍▉▄▋ ▋▆▄▍▌▅▌ ▊▉ ▅▊▅ ▄█▊▍
15 Days Ago
merge from main
15 Days Ago
▇▇▅ ▊▆▌█▋▄ ▇▅▇ ▉▆▊█▆▌▅▌▍ ▉▆▇▊▊▍▊, ▌▅▉ ▉▉▍ ▅▌▇▄█▄▅▌ ▊█▇▊▄▄ ▉▄▅▋ ▋▄▉▌▅▋▍ ▉▌▋▍ ▍▋▉ ▌▉▅▋▅ ▆▇▄▋ ▅▌▋▍▄▉ ▍▄▋▄
15 Days Ago
Test scene
15 Days Ago
Merge from main. Reset this week's skin items scene materials to default.
15 Days Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
15 Days Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
15 Days Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
15 Days Ago
Fix release api exception
15 Days Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
15 Days Ago
Update pull.yml Release fix
15 Days Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
15 Days Ago
merge from ArmouredCockpitColliders
15 Days Ago
merge from CarLockLightFix
15 Days Ago
merge from spraycan_industrial_door_fix
15 Days Ago
merge from blockedby_toast_leakfix
15 Days Ago
-▄▆▇ ▊▌▊▅▋▇ ▅▌█▌▍ ▌▋▇▅▋█▅ ▄▌ █▇▊▍▍▍▍ ▇▍▍▉▆ ▆▋█▄ ▄▇▍▊▌▍▆ ▇▌▆ ▆▉█ ▉▆▋▍▇▌ -▇▆ ▊▅▋ █▋▍▉▇▋ ▉▍▍ ▄▊▄ ▅█▍ █▄▇▅▋▋, ▇▍▇▊▌▆ ▌▌▄▌█ ▅▅ ▆▄▄ ▋▄▄▊▆▉ █▌▅ ▉▉▇ █▇▍ ▉█▄▄▌▉ ▌▉▉ ▋▄▌▅▆ ▌▍▆▍█ ▇▇▄▅█▋▉██ ▆▊█ █▋▍▌▋▅▅▆ █▌█▉ ▍▅▋▆▊ ▇▊▇█▄▄ ▊█▇▊ ▆▆▄▇▆ ▌▆▊▄▆▇▅, ▌▄▊▍ █▌▉▅▆ ▄▇▌ ▅▉▇▄█▋▆ ▇██ ▍▍▇█▆▊▊
15 Days Ago
Fix Depth::GetLinear, be expressive about it for correctness before all, precompute these values later Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2