134,025 Commits over 4,262 Days - 1.31cph!

19 Days Ago
Add reset trigger support
19 Days Ago
pt_boat_polish_pass_2 -> naval_update
19 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
19 Days Ago
merge from naval_update/deep_sea
19 Days Ago
merge from deepsea_generation_tweaks
19 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
19 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
19 Days Ago
S2P + HLOD all floating cities
19 Days Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
19 Days Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
19 Days Ago
Remove boat door from tutorial
19 Days Ago
Tweaked deep sea generation, entities are more clustered
19 Days Ago
merge from naval_update
19 Days Ago
merge from boat_building
19 Days Ago
compile fix
19 Days Ago
Merge from extended_decay
19 Days Ago
Reset decay when converting to editable
19 Days Ago
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19 Days Ago
WIP on standardized object health display conditions
19 Days Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
19 Days Ago
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19 Days Ago
Fixed nextbots in Source saves crashing on load Added CNewParticleEffect.Set/GetShouldSimulate Fixed multibone static props fast pass using garbage bone positions. CThreadFastMutex changes for 64bit vphysics HLMV launches and runs now Also a few other minor merges from x86-64 More consistent checking for protected entities Basically more code de-duplication. Also adds npc_barnacle_tongue_tip to protected entities list
19 Days Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
19 Days Ago
naval_update -> pt_boat_polish_pass_2
19 Days Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
19 Days Ago
Scene2prefab
19 Days Ago
Fixed mounting issues on sofa in the casino
19 Days Ago
Boat damage cooldown fix
19 Days Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
19 Days Ago
merge from main/naval_update
19 Days Ago
Optimized improvised walkway LOD2 meshes (support variants only)
19 Days Ago
merge from boat_building
19 Days Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
19 Days Ago
Fix occasional sail state/interaction being fucked after a load.
19 Days Ago
Diving Fins Repose
19 Days Ago
fix birthday hat with mannequin giving free light
19 Days Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
19 Days Ago
Fix NRE on bradley's death
19 Days Ago
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19 Days Ago
merge from main/naval_update
19 Days Ago
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19 Days Ago
Extra files
19 Days Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
19 Days Ago
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19 Days Ago
Merge from naval_missions
19 Days Ago
Remove test script
19 Days Ago
Rename new missions to have helpful prefixes
19 Days Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
19 Days Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
19 Days Ago
Artist Canvas M - LOD and gibs and setup