137,084 Commits over 4,324 Days - 1.32cph!

8 Months Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
8 Months Ago
snap_deployable_improvements -> main
8 Months Ago
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8 Months Ago
snap_deployable_improvements -> main
8 Months Ago
Fixed storage barrel b corner snapping
8 Months Ago
Cleanup
8 Months Ago
Fix typo on legacy wood - updated strings
8 Months Ago
Merge from main
8 Months Ago
Fixed snapping not working right on brutalist foundations
8 Months Ago
Continuing working on blends for floating walkways
8 Months Ago
Added a missing Preserve attribute in SoftMask, constructor fails in obfuscated clients
8 Months Ago
Removed SetPhrase in Bootstrap, localization isnt loaded at this point
8 Months Ago
Optim: reduced unnecessary Transform reads in batched position/rotation update, also added AddRange(BufferList<>) function to BufferList to change to that for marginally faster loop speed Test: consistency tests passing with serial using old method still
8 Months Ago
Update: BaseRaidBenchmark - adjust the camera positioning to get the full circle in view Tests: ran the scene
8 Months Ago
set repairable definition correctly so items can be spraypaint skinned
8 Months Ago
Deployable snapping setting Fixed some padding issues
8 Months Ago
Added new UI sound slider to the new settings menu
8 Months Ago
Added new map markers binds in the settings
8 Months Ago
Added a button to reset keybinds individually
8 Months Ago
Update: BaseRaidBenchmark - players are visible and dressed Tests: ran the scene
8 Months Ago
Rebuild manifest
8 Months Ago
Merge from main
8 Months Ago
Setup for third person testing
8 Months Ago
legacy wood wall and gate sitems, skinnable and pack sitem, rebuilt skins and manifest
8 Months Ago
New: BaseRaidBenchmark - stress test client via a raid scenario - Doesn't do much, just ground framework Tests: ran the scene - saw players spawn (but not their visuals)
8 Months Ago
Update: World Setup Benchmark -> BiomeBenchmark World Setup rename - replaced default params on BiomeBEnchmark with placeholder to indicate they don't do anything Tests: none, trivial changes
8 Months Ago
Connect Modal styling
8 Months Ago
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8 Months Ago
Fix minigun world model briefly spinning when being equipped in third person
8 Months Ago
Changed "Failed to find DungeonBaseRoot" and "Failed to find DungeonGridRoot" to warnings in builds, as this is expected to occur in primitive mode and shouldn't result in errors
8 Months Ago
Possible BaseOven.CookVisuals NRE fix
8 Months Ago
merge from party_system -> main
8 Months Ago
Moved the scientist giving the outpost spawn point mission to a nearby sidewalk Switched the spawn point name from Compound -> Outpost
8 Months Ago
Remove all the code for optimized loading/async warmup (not compatible with asset scenes)
8 Months Ago
Move hardcoded assets to bootstrap asset scene because some are needed in the menu Fix some scene switching issues after LevelManager changes
8 Months Ago
Better behaviour when handling tight corners, better scaling Use spherecast for matching deployable capture (better again for barrels) Rename inBuildingPrivilege to buildingBlocked
8 Months Ago
Merge from main
8 Months Ago
Disco floor just uses its own snapping system for entity to entity connections. Ensure large planter box can still snap to the centre of a foundation
8 Months Ago
Use OBB for matching deployable snapping. Since Hit Normals wont be guaranteed to be 'boxy', we should just use OBB instead. This instantly improves barrel snapping.
8 Months Ago
merge from main
8 Months Ago
Localization
8 Months Ago
Pull DLC price from steam, show discounted price and discount percent when on sale
8 Months Ago
Fixed Shelves not wanting to snap together properly Added debug command for snapping
8 Months Ago
Evaluate every snap type first and then go with the best one automatically based on a score - just use distance for now Fixed issue with large storage box where it would go invalid on one side depending on the placement
8 Months Ago
Merge from main
8 Months Ago
(subtract) to get the right value
8 Months Ago
Implemented store DLC tab, wired the dlc overlay pages
8 Months Ago
Calculate a better Y placement height Set all snapping casts to have a maximum of 1 unit
8 Months Ago
New user-bindable marker commands: - `buttons.markcurrentpos` to place a marker at the players position on the map - `buttons.clearmarkers` to clear all map markers
8 Months Ago
Reverted 123230 "merge from session_analytics", needs more work