240,762 Commits over 3,867 Days - 2.59cph!

9 Years Ago
updating Lion-El run maya files
9 Years Ago
Cleanup
9 Years Ago
added water ripples to swamp scene, tweaked anim play speed
9 Years Ago
Updated barricade.wood to use the generic texture atlas
9 Years Ago
gibs for mining quarry @helk Also adding a missing texture for oiljack
9 Years Ago
Arid Biome + Palm FloraGroup. ZoneSeasons editor update tweak (fixed biome editing preview)
9 Years Ago
Added Lion-El run north
9 Years Ago
Updated quarry bucket collision Added Oiljack gibs
9 Years Ago
Merge from ZoneResources
9 Years Ago
Merge from main
9 Years Ago
Removing Colliders from Zone in all scenes
9 Years Ago
added yesterday's changes to unity. (lanterns, bottle, water)
9 Years Ago
Missing parentheses.. Doh
9 Years Ago
First pass at bullet flybys
9 Years Ago
- Added AddToStockpile Action - Added DepositItem Action - Added ConsumableView, ContainerView - Added Placeholder Sticks and Wood Views - Added Constructable SO - Cleanup/Fixes
9 Years Ago
Added selection history editor window Unified itemicon's smaller icon Show contents on vessel item icons
9 Years Ago
Building construction requirements groundwork
9 Years Ago
ItemDef - maximum draggable amount
9 Years Ago
Testing possible reliability fix.
9 Years Ago
Removed ResourceType from DispenserSettings.Item Added ItemCategories enum Reworked Harvesting a bit to use ItemCategories when finding the item to harvest
9 Years Ago
First version of an optimized custom draw call batching system
9 Years Ago
Building now derived from Item (which feels wrong, might rename Item to Entity?)
9 Years Ago
9 Years Ago
Fixed a dict lookup error in BeforeEditorTab Better handling of MinMax sliders (float rounding to decimal places)
9 Years Ago
Vastly improved handling of AssetEnums in BeforeEditor (no more crap in SelectAsset) Added Editor designs for Resource (Dispenser) Item management
9 Years Ago
Updated Lion-El rig file Added run south, south east & south west
9 Years Ago
finished ribcage lanterns and added ropes for lanterns. added animated bottles, tweaked water plane
9 Years Ago
Character select supports 2 player selection
9 Years Ago
Item containers can define the max stack size Can define item defs to never drop a world model version
bot
9 Years Ago
Windows Build 550
9 Years Ago
Editor tweaks
bot
9 Years Ago
Windows Build 549
9 Years Ago
Consume contents
bot
9 Years Ago
Linux Build 636
9 Years Ago
Added option to hide assets with no editable properties in BeforeEditor
bot
9 Years Ago
LinuxDS Build 645
9 Years Ago
Properly fixed bullet hit detection
9 Years Ago
Oiljack animations and prefab setup
9 Years Ago
- Removed DX11 option from list, until it breaks something @Ezmeow
9 Years Ago
Tweaks
9 Years Ago
Renamed Incentives to Interactions ItemSettings again holds a list of Interactions which are passed to the Sibling SO on Init
9 Years Ago
Inventory contents contents Item/container contents flags Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point
9 Years Ago
Updated character select
9 Years Ago
Added native water simulation solver path; more lightweight threading; updated RustNative binaries Shore wetness blend masking; integrated across relevant standard shaders, controlled by terrain material Added underwater spec occlusion Updated water prefab
9 Years Ago
merge from main
9 Years Ago
- Loot now spawns with a slight delay between each item dropped and scales in - Loot names are no longer parented to the item and items no longer rotate - More LootDrop changes
9 Years Ago
removed log
9 Years Ago
Merge from main
bot
9 Years Ago
Linux Build
bot
9 Years Ago
OSX Build