240,743 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Added Biome and Weather tabs to the editor
9 Years Ago
Renamed WeatheType > WeatherSettings
9 Years Ago
Removed "use native pathfinding" option from Agent
9 Years Ago
Removed AStar Pathfinding
9 Years Ago
Renamed UnitAsset > UnitSettings
9 Years Ago
-First pass at resources understanding MVC, having their own settings asset, skins, etc.
9 Years Ago
added some jump animations for when the player is strafing left/right and does a jump
9 Years Ago
Added Igor forehand run anim ( for testing)
9 Years Ago
Had a look at some different lot gen methods.
9 Years Ago
Added LOD grid to BuildingTest scene Added LOD container script (switches between entire renderers) LOD usability tweaks
9 Years Ago
unwrapped all trees and roots
9 Years Ago
Updated positions
9 Years Ago
added Mavis smash to config, added extra transitions to speed up hit -> run
9 Years Ago
Updated anim controllers
9 Years Ago
-removed MediumShelter that was not yet defined and broke the building system.
9 Years Ago
Fix for UIEditorWindow not finding the top level UIScreen gameobjects on init
9 Years Ago
-renamed BuildingAsset to BuildingSettings, to be in line with everything else
9 Years Ago
-merged with Main
9 Years Ago
TENN selection screen idle
9 Years Ago
re-exported TENN forehand stretch
9 Years Ago
TENN meta + config changes
9 Years Ago
Merge from Smart Objects v3/Editor
9 Years Ago
Added Agents tab to BeforeEditor
9 Years Ago
Elevator test mesh - uv's and low poly done.
9 Years Ago
Hooked up Elvis breathe
9 Years Ago
All SOv3 data types can now be created, editing, copied and deleted in the BeforeEditor window.
9 Years Ago
phrases + fix 556 ammo name
9 Years Ago
Renaming some Actions Added ConditionMeasurements enum class (switching on front end condition editor) General improvements
9 Years Ago
fixed the ak47 not using the right holdtype.
9 Years Ago
Linked Hapis Island camera to the prefab Switched to SMAA
9 Years Ago
Fix startup error
9 Years Ago
protocol++
9 Years Ago
Tweaked generic rock materials Tweaked biome rock material blending
9 Years Ago
TENN death anim
9 Years Ago
some texture res changes water drums model/lods/texture quarry models/lods/collisions bunch of small generic textures + prefab for the mining quarry
9 Years Ago
Vehicle
9 Years Ago
Trying to escape shader compile hell
9 Years Ago
Asset bundle/Shader load order
9 Years Ago
Crystals use LOD2 instead of LOD0 for cols.
9 Years Ago
Fix disappearing horse footstep sound def references
9 Years Ago
Hapis LOD errors.
9 Years Ago
Removing debug output
9 Years Ago
Old gunshots for now
9 Years Ago
created high poly tree trunks and tree root models, creating low poly
9 Years Ago
Added profiler sample to inner LOD grid loop
9 Years Ago
Error report fix
9 Years Ago
shader includes
9 Years Ago
Fixed re-orderable list onAddDropdownCallback not deleting stuff on the asset properly
9 Years Ago
Optimized procedural material setup Added edit mode support to material setup Converted procedural rocks on Hapis Island to the LOD grid Applied the reverted rock scales on the mesh import settings to the procedural Hapis Island rock prefabs instead
9 Years Ago
New error report url Icons