136,367 Commits over 4,324 Days - 1.31cph!

2 Months Ago
Fix cell mesh sizes at each LOD
2 Months Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
2 Months Ago
merge from space_station_weapon_skin
2 Months Ago
Corrected material merge fuckery
2 Months Ago
merge from space_station_weapon_skin
2 Months Ago
Cherrypick 139255
2 Months Ago
merge from spacestation_storepages
2 Months Ago
Added space station building skin store media
2 Months Ago
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
2 Months Ago
Merge from farm_plant_respawn_fix
2 Months Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
2 Months Ago
Frankenstein monster 1&2 repose
2 Months Ago
Further fixes to make sleeping bags work with steam nicknams
2 Months Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
2 Months Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
2 Months Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
2 Months Ago
▆ ▅▇▍▇█▌ ▋▄▋▊ ▌▊▆▉▋▍█▊▆▌▆▉▉▊▍ ▍▅▊▊▋▋▄▊█▆▊▉▉ ▅▉▉▋▍▅ ▊ ▋▊▉▍▉█ ▆▆▌ ▄▊▋ ▇▇ ▉▊▅▇▍▌ ▌▄▋▇▅█▌▉▊ ▆█ ▉█▍▅▆▊▊▅▆█▋▌█▉▌▅▅▉▌██▄▆▌▋▌▆▌▄▊▋▊ ▉▉▅▇▇ ▆▇▄█▅▊█ ▄▅▇▋▇▆
2 Months Ago
▋ ▌▊▋▌▊█▆ ▍▇▌ ▄▄▋▌▅▉ ▌▊▌ ▊▍ ▇▆▉▆▄▉ ▇▌▇█▊ ▊▅▆▋▌▇▉▌ ▆▅ ▌▊▋▇ ▊█▌█ ▄ ▉▄▊▋▉█▅▉▉▌▌▄ ▍▇█▇▉ ▊▇▋█▄▄▇ ▋▉▊▋▌█
2 Months Ago
Fix new scientists having visible healthbar unlike old ones
2 Months Ago
Some minor changes from TF2 SDK * net_graph lerp * debug builds related change * vgui buildmode fix Update SSE math from TF2 SDK * Just a preventative measure against improper usage of LoadAlignedSIMD Some more TF2 SDK changes * TextImage::GetText fix * scaled physics and saverestore fix * dynamic shadow poke-thru fix Fix some crashy issues Rework internals of Player.Kick and game.KickID * They are now consistent with each other. Replace " with ', trim the command to 511 chars, apply newline at the end. Fix an issue with CBasePlayer::Kick
2 Months Ago
add subtype to darts, revert attempt to change amount text component to RustText
2 Months Ago
Bespoke skinviewer lighting rig for the space LR-300
2 Months Ago
Added Space LR-300 store page media Updated description
2 Months Ago
Egg suit reposed
2 Months Ago
made wallpaper holdtype override controller and 3p wallpaper anims
2 Months Ago
merge from deepsea_island_shorewetness_fix
2 Months Ago
fix shore wetness on deep sea islands
2 Months Ago
merge from main
2 Months Ago
Merge from temp_mesh_instanced_particles_fix
2 Months Ago
merge from naval_update
2 Months Ago
Codegen (ResetStaticFields stuff)
2 Months Ago
merge from deepsea_physicsbounds
2 Months Ago
deepsea.enabled false now restores the previous physics bounds (0,0,0 - 5000,4000,5000)
2 Months Ago
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
2 Months Ago
Fix odd cannonball loaded position, move it to the back of the barrel.
2 Months Ago
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
2 Months Ago
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)
2 Months Ago
bug fixes
2 Months Ago
remove terrain potato mode on all shaders that had it on shader level 1 (fixes incorrect blending on cliffs on deep sea islands, etc)
2 Months Ago
merge from deepsea_portalloading_fix
2 Months Ago
RHIB and PT boat loot pass 3
2 Months Ago
Fixed the same race condition issue with ActiveIslands ActiveGhostShips ActiveFloatingCities and ActiveRHIBS Was causing potential issues with deep sea missions
2 Months Ago
Fixed deep sea loading racing condition Portals could be loaded before the deep sea manager even existed, causing the manager to never get his portal refs Fixes players teleported back to the shore when leaving the deep sea
2 Months Ago
update icons with new
2 Months Ago
Merge from remove_client_mission_state_requests
2 Months Ago
Remove client requests for updating mission states due to concering profiler data Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions) Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
2 Months Ago
fix balloon error log in main menu
2 Months Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
2 Months Ago
- Default pos when entering deep sea is the exit portal center, instead of the center of the deep sea - Cleanup to avoid confusion - Added portal state in deepsea.printstate
2 Months Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them