253,061 Commits over 3,990 Days - 2.64cph!
fixed bad triangulation on wall_frame_02 collision
wall divider gameplay pass
Add reaction time to scientists to avoid unreactable peeks
Fix heli targeting scientists
Leaderboard backup, run #
16925
Various ammo & impact related.
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
Fixed wellipets hat missing interaction highlight
LODStripper should now work with the Undo system
Updated anims to use actor's global avatars
Remove a debug toggle shield option that was accidentally left in
Fix NRE if no mask is applied to PoseTools window
Merge from demo_shot_improvements
Restore camrea control if shot recording is cancelled early
Don't reset folder input field to default on escape
fix fence model, levelgen fences
zombies can spawn with ammo
person chat wip
soldier pic
LODStripper script update - includes BurstCloth namespace
Mini crossbow can now be used with shields
Texture changes, scene backup
Moved materials and textures to media directory
Wallpaper 4k materials setup
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
Mark a bunch of stuff as obsolete
- void AddSelectionUndo();
- void OnEditLog( string name, object source );
- void FullUndoSnapshot( string title )
- void PushUndoSelection()
- void RecordChange( SerializedProperty property )
Media directory + sav backup
Simplify Component Property Editing undo
Rewrite GameObjectInspector Undos, seems like most of them never worked in the first place?
Also gets rid of all fullundosnapshots calls in editor
Merge from lunar_new_year_2025
Fixed p2p lobby clients not being able to connect to lobbies
Update knight armour vest with new id to fix conflict (10287)
Changed Snake mask from
10241 to
10284 to not conflict with the wellipets
More texture mapping fixes
Don't view GrabPoint gizmos unless selected
Fix weird texture mapping on shooting range scene
Update USP
Rename "Inputs" -> "Outputs" on FunctionResult since that's technically more accurate
Instantly update the Result node when Outputs are modified
https://files.facepunch.com/CarsonKompon/2025/January/16_16-18-WarmIncatern.mp4
FunctionResult node will produce Errors preventing compilation
https://files.facepunch.com/CarsonKompon/2025/January/16_16-48-VictoriousBrownbutterfly.png
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massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes