253,061 Commits over 3,990 Days - 2.64cph!

22 Days Ago
fixed bad triangulation on wall_frame_02 collision
23 Days Ago
wall divider gameplay pass
23 Days Ago
Add reaction time to scientists to avoid unreactable peeks
23 Days Ago
Fix heli targeting scientists
23 Days Ago
Leaderboard backup, run #16925
23 Days Ago
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23 Days Ago
Various ammo & impact related.
23 Days Ago
Merge from main
23 Days Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
23 Days Ago
Scene backup
23 Days Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
23 Days Ago
Fixed wellipets hat missing interaction highlight
23 Days Ago
Merge from primitive
23 Days Ago
Parent merge
23 Days Ago
Parent merge
23 Days Ago
LODStripper should now work with the Undo system
23 Days Ago
Updated anims to use actor's global avatars
23 Days Ago
Remove a debug toggle shield option that was accidentally left in
23 Days Ago
Fix NRE if no mask is applied to PoseTools window
23 Days Ago
Merge from demo_shot_improvements
23 Days Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
23 Days Ago
Parent merge
23 Days Ago
Avatar backups
23 Days Ago
Anim & timeline backups
23 Days Ago
Perfab updates/backup
23 Days Ago
fix fence model, levelgen fences zombies can spawn with ammo person chat wip soldier pic
23 Days Ago
Codegen
23 Days Ago
Parent merge
23 Days Ago
Merge from primitive
23 Days Ago
Parent merge
23 Days Ago
LODStripper script update - includes BurstCloth namespace
23 Days Ago
Mini crossbow can now be used with shields
23 Days Ago
Texture changes, scene backup
23 Days Ago
Moved materials and textures to media directory
23 Days Ago
Wallpaper 4k materials setup
23 Days Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
23 Days Ago
Mark a bunch of stuff as obsolete - void AddSelectionUndo(); - void OnEditLog( string name, object source ); - void FullUndoSnapshot( string title ) - void PushUndoSelection() - void RecordChange( SerializedProperty property )
23 Days Ago
Media directory + sav backup
23 Days Ago
Simplify Component Property Editing undo Rewrite GameObjectInspector Undos, seems like most of them never worked in the first place? Also gets rid of all fullundosnapshots calls in editor
23 Days Ago
Merge from lunar_new_year_2025
23 Days Ago
Fixed p2p lobby clients not being able to connect to lobbies
23 Days Ago
toolchest prop
23 Days Ago
Update knight armour vest with new id to fix conflict (10287)
23 Days Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
23 Days Ago
More texture mapping fixes
23 Days Ago
Don't view GrabPoint gizmos unless selected
23 Days Ago
Fix weird texture mapping on shooting range scene Update USP
23 Days Ago
Rename "Inputs" -> "Outputs" on FunctionResult since that's technically more accurate Instantly update the Result node when Outputs are modified https://files.facepunch.com/CarsonKompon/2025/January/16_16-18-WarmIncatern.mp4 FunctionResult node will produce Errors preventing compilation https://files.facepunch.com/CarsonKompon/2025/January/16_16-48-VictoriousBrownbutterfly.png
23 Days Ago
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23 Days Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes