253,154 Commits over 3,990 Days - 2.64cph!

27 Days Ago
added garden rake prop
27 Days Ago
ratchet spanners and trowel props + fixes + pliers adjustment + added rusty skin to claw hammer
27 Days Ago
Medieval barricade now has its own unique description
27 Days Ago
Add 'jump to code' asset inspector toolbar shortcut for custom resource types Swap dead wiki page link for docs url Use [IconName] for PrefabFile.MenuIcon Custom resource types will inherit custom editors of base types if they've not got one Can drag/drop files and folders onto path widget segments to copy/move there
27 Days Ago
Fix gameobjects not resolving correctly for undo actions
27 Days Ago
Some float skyboxes have negative color, don't sample negative values when doing GGX filtering https://files.facepunch.com/sampavlovic/1b1411b1/mspaint_YDO07zEdFf.png
27 Days Ago
Move undo logic to editor only code Rewrite undo for all drop objects
27 Days Ago
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27 Days Ago
Use Application.IsDedicatedServer wherever we were using IsHeadless before Add CrossbowWeapon, CrossbowProjectile, needs some polish/improvements but is working Fixed renderer viewmodel logic
27 Days Ago
Fix dedicated server on older terminals
27 Days Ago
Restored "JellyFish" shader
27 Days Ago
Clicking off from the Color Picker in ShaderGraph will no longer instantly re-open it. Resolves Facepunch/sbox-issues#5897 ShaderGraph will no longer completely error out it can't find a node, and will instead create a "Missing Node" which resolves itself once the node is found. Resolves Facepunch/sbox-issues#5805 https://files.facepunch.com/CarsonKompon/2025/January/14_11-56-FloralwhiteGrackle.png Don't rebuild the entire ShaderGraph UI when we hotload.
27 Days Ago
Add Debug -> Log Last Compiled menu option to action graph editor Update Facepunch.ActionGraphs to 1.9.17 * Fix incorrect pure method call compilation with out parameters
27 Days Ago
27 Days Ago
Fix #19
27 Days Ago
Test reproducing #19 Fix #19
27 Days Ago
Test reproducing #19
27 Days Ago
3p minicrossbow 4 reload end anim set up
27 Days Ago
DepthNormals mode, uses values directly instead of Material, attach it to ShadingModels
27 Days Ago
Do Gluon Beam better
27 Days Ago
3p minicrossbow 4 reload animations set up
27 Days Ago
LongJump sound
27 Days Ago
Long Jump Module
27 Days Ago
4k textures for lunar wall frames
27 Days Ago
Fixed screwed reload wm animation speed
27 Days Ago
Texturing feedback Old TV 2
27 Days Ago
Added Cut, Copy and Delete options when Right Clicking node(s). Resolves Facepunch/sbox-issues#4096 https://files.facepunch.com/CarsonKompon/2025/January/14_10-42-DotingLoon.png Added Paste Node(s) option when right clicking in ShaderGraph (only visible when nodes in your clipboard)
27 Days Ago
Server Console Status Bar (#1770)
27 Days Ago
Now I remember why I didn't add this > before
27 Days Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
27 Days Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
27 Days Ago
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
27 Days Ago
Added GraphCompiler.RegisterFunction, allows you to create your own custom ShaderGraph nodes without modifying the base addon. Resolves Facepunch/sbox-issues#4141 Resolves Facepunch/sbox-issues#4389
27 Days Ago
Rider eye motion when galloping
27 Days Ago
Add warning if we got a reconnect message not from the host Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead Dragging a prefab into an action graph creates a scene.ref node Fix scene.ref thumbnail for prefab references More informative / nicer display info for scene ref nodes https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics Launch sbdb with datacore Merge branch 'master' into console_stats_overlay
27 Days Ago
Launch sbdb with datacore
27 Days Ago
Add maplist convar, use it to select the next map
27 Days Ago
Ensure entity handles arrow head swapping the same as viewmodel
27 Days Ago
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27 Days Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
27 Days Ago
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27 Days Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
27 Days Ago
Siege harness bone constraints setup
27 Days Ago
merge from Knight Armour DLC - KnockerPhys
27 Days Ago
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27 Days Ago
Add NodeLibrary.ActionGraphCompiled to enable expression debugging
27 Days Ago
27 Days Ago
Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics
27 Days Ago
Merge from main
27 Days Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once