253,215 Commits over 3,990 Days - 2.64cph!

27 Days Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
27 Days Ago
▅█▉▉▍▄▆ ▆▇▉█▉ █▍▊█▇▊▍ ▇▇▅▄▆▉▆▌ ▇▅▄ █▉▋▇▇▊▍▇
27 Days Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
27 Days Ago
Siege harness bone constraints setup
27 Days Ago
merge from Knight Armour DLC - KnockerPhys
27 Days Ago
▄▆▋▋▅▉█ ▆▍▄██▋ ▌▌▍▊▅, ▌▌▋▅ ▇ ▌▅▊▇▌▄▌ ▍█ ▅▆▍█▊ ▊▍█ ███ ▆▋▇ ▄█▅▌█▇▅ ▇▋▍▍ ▍▉▉▅▊▅ ▄▄ ▄▇▉ ▌▇▇▄
27 Days Ago
27 Days Ago
Add NodeLibrary.ActionGraphCompiled to enable expression debugging
27 Days Ago
Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics
27 Days Ago
Merge from main
27 Days Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
27 Days Ago
█▅▌ ▆▄█▇ ▋▄█▇▍▍▆ ▍▉▋▌▋▅ ▌█▅█
28 Days Ago
DepthNormalPrepassLayer stub, DepthNormal shader class consumes from S_MODE_DEPTH
28 Days Ago
shotgun ammo pickup
28 Days Ago
Removed unused/cleanup Don't need this WriteMessage method now that it's only used one time
28 Days Ago
Ammo pickups
28 Days Ago
Updated SiegeHarness model in RidableHorse2
28 Days Ago
Dragging a prefab into an action graph creates a scene.ref node Fix scene.ref thumbnail for prefab references More informative / nicer display info for scene ref nodes https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png
28 Days Ago
Export medium as default settings, bumping it up a level.
28 Days Ago
Medieval itemstore prefab
28 Days Ago
Updated Gluon Beam Render
28 Days Ago
Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead
28 Days Ago
Remove old dedicated textconsole Use Rust console style, with 3 lines printed under instead of trying to maintain a footer (messes less with outputs)
28 Days Ago
Merge from /indirect_instancing
28 Days Ago
Fix non-debug build
28 Days Ago
Remove some unused imports
28 Days Ago
Start moving away from snapshots and edit log by adding action based undos/redos For cuts we have to use snapshots Remove attempt at reference collector Format Aggregate actions now complete on mouse release
28 Days Ago
Shotgun: Alternate attack with higher damage per pellet, takes 2 bullets, has higher shoot dleay Fixed TakeAmmo not working with count param
28 Days Ago
Shotgun: Increase crosshair gap
28 Days Ago
Adjust shotgun punch and shake, don't eject 12 casings per shot Python: Add shoot delay only if we can shoot Automatically set render options for viewmodel renderers so we don't have to fuck around every time we make a weapon
28 Days Ago
Add Shotgun, incremental reloading, reload cancelling option
28 Days Ago
Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag
28 Days Ago
Merge from /indirect_instancing (fix server build)
28 Days Ago
Fix server build
28 Days Ago
Add warning if we got a reconnect message not from the host
28 Days Ago
Dedicated server console shows a header with some useful performance stats on it https://files.facepunch.com/tony/1b1011b1/WindowsTerminal_sjBEArBU4F.png Has an annoying issue, because we're writing to lines, if a new line gets written it'll duplicate the overlay to out of viewrows Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png) We don't really need this Cleanup, move as much as we can to Sbox-Server project Remove Application.IsDedicatedServer (doesn't need to be on this branch)
28 Days Ago
Update Facepunch.ActionGraphs to 1.9.15 * Fix exposed property deserialization regression Add some conditional [JsonIgnore]s to GameObjectReference
28 Days Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
28 Days Ago
Fix #19
28 Days Ago
28 Days Ago
clawhammer, pliers, shovel props + meta https://files.facepunch.com/jason/1b1411b1/sbox-dev_Hta2FvHEUQ.png
28 Days Ago
- Old TV 2
28 Days Ago
merge from primitive
28 Days Ago
Use new datacore map with items
28 Days Ago
Submitting Outbreak scientist rig
28 Days Ago
Medieval store additions
28 Days Ago
Blowpipe reload and firing anim update
28 Days Ago
merge from primitive -> aux2
28 Days Ago
Fix compile error from System namespace applying to Random class
28 Days Ago
Fix scientists footstep sounds not playing correctly