253,154 Commits over 3,990 Days - 2.64cph!

26 Days Ago
Light bleed fix.
26 Days Ago
Fixed unassigned metallic texture.
26 Days Ago
Various flame ammo related stuff Plastic bottle ammo is a little transmissive. Omni flame atlas resolution larger. Scene backup.
27 Days Ago
Fixed horse protection not scaling player damage
27 Days Ago
Enabled mip maps on all siege weapons related icons
27 Days Ago
Adjust the intensity of the sun light in the icon render scene
27 Days Ago
merge from main
27 Days Ago
Removed combatlog 10s delay for admins and developers
27 Days Ago
Whitelisted horses for elevators
27 Days Ago
primitive -> Aux2
27 Days Ago
4ShotMiniCrossbow -> primitive
27 Days Ago
Fixed arrowheads appearing on the wrong slots
27 Days Ago
merge from primitive
27 Days Ago
Fixed horses not taking fire damage
27 Days Ago
4ShotCrossbow -> primitive
27 Days Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
27 Days Ago
Minor hip motion fix when braking
27 Days Ago
Can brake using CTRL Tweaks, cleanup
27 Days Ago
primitive -> 4ShotMiniCrossbow
27 Days Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
27 Days Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
27 Days Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
27 Days Ago
Get rid of string allocations in ComponentReference.Resolve()
27 Days Ago
3rd person fire effect if loaded fire arrows
27 Days Ago
Fix broken override controller on 3p anims
27 Days Ago
lunar new year wallpaper variant materials, textures, icons, item prefabs
27 Days Ago
4ShotMiniCrossbow -> primitive
27 Days Ago
Fix RpgWeapon NRE
27 Days Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
27 Days Ago
Should be continue rather than break, fix undefined identifier if S_MODE_DEPTH_NORMAL is not set
27 Days Ago
Ignore and don't compile combo if it's not referenced by a mode or feature instead of erroring out, e.g. We want to reference DepthNormal.hlsl everywhere in Class.hlsl, but we want to only have combos for it if we're using a DepthNormal mode without complicating the codebase, this way when adding a new mode that references that combo, it's added to the shader without convoluting the source, argue with me if you think this is shit behavior Temp bind FindOrCreateRenderTarget and use managed rendertarget for depthnormalprepasslayer [pick] Use current msaa type when creating a new swapchain for tool widgets instead of using msaa 16X, currently doesn't change when changing settings though
27 Days Ago
Re-add molotov as it accidently got removed
27 Days Ago
Restrict additional items - mlrs - 40mm grenade ammo (since MGL was already removed) - all rocket ammo (since launcher was already removed) - C4 - HV & incendiary pistol ammo - homing launcher & ammo
27 Days Ago
Ensure update arrowheads run on client init
27 Days Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
27 Days Ago
Fix restricted items showing up in quick craft
27 Days Ago
Fix restricted items showing up when searching crafting menu
27 Days Ago
Fix favorites in crafting menu being shown when restricted
27 Days Ago
Make the Step property affect the sliders within ShaderGraph. Resolves Facepunch/sbox-issues#3852
27 Days Ago
Unbreak asset inspectors for some resource types, resolves Facepunch/sbox-issues#7382
27 Days Ago
Fix for RPC not filtering out the sell orders in a different era
27 Days Ago
Hide EditorActionGraph.CanModifyParameters
27 Days Ago
Added [IconName] to EditorActionGraph.Icon
27 Days Ago
Use proper grid-based background in all GraphViews by default (instead of just ActionGraph) Add option to toggle Grid-Aligned Wires in ShaderGraph Added OnPaint method to OneMinus ShaderNode for indicating node at a glance Added Icons to a few of the Binary nodes in ShaderGraph. Don't display icon in header since it's already drawn on the node itself. Added Icons to all the Texture, Transform, Noise, and Channel nodes in ShaderGraph Added OnPaint overrides to a few more common ShaderNodes so they are easier to read/understand https://files.facepunch.com/CarsonKompon/2025/January/14_15-12-ImmediateMartin.png Add Icons to the last of the ShaderNodes that have fitting icons
27 Days Ago
▆▌▋'▇ ▋▆▌ ▇▄█▇█▅▌▌▅ ▋▅▆ ▅██▋▇▄▋
27 Days Ago
merge from main
27 Days Ago
▅▇▇▍▌█ ▍▇▌ ▋▌▍▋▌█ ▍▌▍▅█▅▍ █▊▌▉ ▊▉▇▉▋ ▄██ ▋▉▇▇▅▋▆ ▌▌ ▋▄▉█▆'▌ ▅▍▄▄ ▄▇▆▌▋ ▅▇▌ ▇▍▇▄▋█ ▇▄▌▉▉▋█ ▅▇ ▄▋
27 Days Ago
Rewrite undo in position tool
27 Days Ago
Add VertexLayout attributes to SimpleVertex Add Graphics.ResourceBarrierTransition that takes a before and after resource state, src and dst do actually matter
27 Days Ago
Rewrite undo for all scene tree actions