125,574 Commits over 4,171 Days - 1.25cph!

48 Days Ago
Missed a mask in the death screen
48 Days Ago
Remove the closed line from appearing underneath 'mode' in the play menu even though its open
48 Days Ago
Long loading screen tips will now wrap properly
48 Days Ago
Add subtext on view modal
48 Days Ago
F1 menu and stats can now be seen over the loading screen
48 Days Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
48 Days Ago
Add the ice king pack, lumberjack item media
48 Days Ago
Update AO
48 Days Ago
Pilot Hazmat MAT update
48 Days Ago
Pilot Hazmat Textures Update
48 Days Ago
changed blackbox deploy and ui sounds to metal sheet
48 Days Ago
Fix ultrawide subnavigation BG, play page header absolute and padding match
48 Days Ago
Fix styling issues on store
48 Days Ago
Merge from render_pipeline_testing
48 Days Ago
Fix toolbar state being incorrect if you switch branches.
48 Days Ago
pilot_hazmat_dlc -> main
48 Days Ago
merge from god_indicator
48 Days Ago
merge from restart_message_toasts
49 Days Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
49 Days Ago
airfield and LS S2P
49 Days Ago
Allow slightly more clipping to make a seamless "wall"
49 Days Ago
merge from sandbag_barricade_placement
49 Days Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
49 Days Ago
merge from main
49 Days Ago
Merge from hardcore_refresh
49 Days Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
49 Days Ago
Reduce material SHDO intensity
49 Days Ago
Merge from hardcore_refresh
49 Days Ago
Updated the compass description to mention the behaviour when it's on the belt bar
49 Days Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
49 Days Ago
Merge from main
49 Days Ago
Foliage assets rebake
49 Days Ago
Trim shader options
49 Days Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
49 Days Ago
▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
49 Days Ago
Reapply stomped changes
49 Days Ago
Merge from main (had to stomp BaseViewModel changes)
49 Days Ago
Merge from hardore_refresh
49 Days Ago
Don't show the mission button on the map if missions are disabled by the active game mode
49 Days Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
49 Days Ago
Merge from hardcore_refresh
49 Days Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
49 Days Ago
merge from main
49 Days Ago
merge from rectmask_optims
49 Days Ago
Compile fixes
49 Days Ago
merge from rectmask_optims
49 Days Ago
Merge from main
49 Days Ago
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
49 Days Ago
Added friends, chat, crafting, deathscreen and inventory mask update groups No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
49 Days Ago
merge from main