253,239 Commits over 3,990 Days - 2.64cph!

28 Days Ago
Start moving away from snapshots and edit log by adding action based undos/redos For cuts we have to use snapshots Remove attempt at reference collector Format Aggregate actions now complete on mouse release
28 Days Ago
Shotgun: Alternate attack with higher damage per pellet, takes 2 bullets, has higher shoot dleay Fixed TakeAmmo not working with count param
28 Days Ago
Shotgun: Increase crosshair gap
28 Days Ago
Adjust shotgun punch and shake, don't eject 12 casings per shot Python: Add shoot delay only if we can shoot Automatically set render options for viewmodel renderers so we don't have to fuck around every time we make a weapon
28 Days Ago
Add Shotgun, incremental reloading, reload cancelling option
28 Days Ago
Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag
28 Days Ago
Merge from /indirect_instancing (fix server build)
28 Days Ago
Fix server build
28 Days Ago
Add warning if we got a reconnect message not from the host
28 Days Ago
Dedicated server console shows a header with some useful performance stats on it https://files.facepunch.com/tony/1b1011b1/WindowsTerminal_sjBEArBU4F.png Has an annoying issue, because we're writing to lines, if a new line gets written it'll duplicate the overlay to out of viewrows Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png) We don't really need this Cleanup, move as much as we can to Sbox-Server project Remove Application.IsDedicatedServer (doesn't need to be on this branch)
28 Days Ago
Update Facepunch.ActionGraphs to 1.9.15 * Fix exposed property deserialization regression Add some conditional [JsonIgnore]s to GameObjectReference
28 Days Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
28 Days Ago
Fix #19
28 Days Ago
28 Days Ago
clawhammer, pliers, shovel props + meta https://files.facepunch.com/jason/1b1411b1/sbox-dev_Hta2FvHEUQ.png
28 Days Ago
- Old TV 2
28 Days Ago
merge from primitive
28 Days Ago
Use new datacore map with items
28 Days Ago
Submitting Outbreak scientist rig
28 Days Ago
Medieval store additions
28 Days Ago
Blowpipe reload and firing anim update
28 Days Ago
merge from primitive -> aux2
28 Days Ago
Fix compile error from System namespace applying to Random class
28 Days Ago
Fix scientists footstep sounds not playing correctly
28 Days Ago
merge from primitive -> aux2
28 Days Ago
merge from primitive_gm -> primitive
28 Days Ago
merge from main -> primitive_gm
28 Days Ago
Always show full exceptions to admins
28 Days Ago
medieval store view setup
28 Days Ago
merge from monument_menu_items -> main
28 Days Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
28 Days Ago
merge from main -> monument_menu_items
28 Days Ago
merge from fix_banlist_allocation -> main
28 Days Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
28 Days Ago
Test switch on enum node with explicit cases Test reproducing fragile type resolution WIP fix ambiguous type after deserialize WIP
28 Days Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
28 Days Ago
Merge from main
28 Days Ago
merge from preserve_settings
28 Days Ago
Bump the lowest preset mipmap resolution up from eighth to quarter.
28 Days Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
28 Days Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
28 Days Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
28 Days Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive
28 Days Ago
Fix water shader scene name
28 Days Ago
Leaderboard backup, run #16853
28 Days Ago
Chicken coop tests
28 Days Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
28 Days Ago
Remove test spoiling from corn
28 Days Ago
Iterating
28 Days Ago
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat Created new spoiled items where necessary Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)