135,172 Commits over 4,293 Days - 1.31cph!

59 Days Ago
Arctic Hazmat repose/lods
59 Days Ago
merge from naval_update/deep_sea
59 Days Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
59 Days Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
59 Days Ago
removed boat planner folder (files are now in planner folder)
59 Days Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
59 Days Ago
Tropical 4 underwater treatment.
59 Days Ago
Tropical 3 underwater treatment.
59 Days Ago
Tropical1 underwater treatment
59 Days Ago
merge from naval_update/deep_sea
59 Days Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
59 Days Ago
Tropical2 underwater treatment.
59 Days Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
59 Days Ago
Offshore spawn stuff
59 Days Ago
Build area must be free of players and entities for dock & edit to work
59 Days Ago
pt_boat_turrets -> naval_update
59 Days Ago
Covered another case ^
59 Days Ago
Update MustPlaceOnBoat error text
59 Days Ago
Can't try to fire whilst reloading
59 Days Ago
Masked out the rear 50 cal turret body animation
59 Days Ago
merge from boat_building
59 Days Ago
Merge from parent
59 Days Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
59 Days Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
59 Days Ago
Moved position of red handle on explosives box to improve clearance with code lock
59 Days Ago
More pivot cleanup
59 Days Ago
Fix another screwed up pivot on the front turret
59 Days Ago
merge from main
59 Days Ago
merge from naval_update/deep_sea
59 Days Ago
Kayak and DPV can be deployed in deep sea
59 Days Ago
Nest hat reposed
59 Days Ago
Corals
59 Days Ago
Fix slightly off player pivot on front turret
59 Days Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
59 Days Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
59 Days Ago
Bunny hat repose
60 Days Ago
merge from health_info_popup_qol -> main
60 Days Ago
Sapcesuit repose/lods
60 Days Ago
Fix front turret rotation clamping not working properly at offset boat rotations
60 Days Ago
Adding gibs for explosives component box
60 Days Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
60 Days Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
60 Days Ago
Allow tugboat in deep sea
60 Days Ago
Simple sight update, Icon, textures, prefab and materials.
60 Days Ago
merge from naval_update
60 Days Ago
Make sure to clear the deep sea billboard list after killing them
60 Days Ago
Merge from parent
60 Days Ago
Fixed typo on boat building privilege
60 Days Ago
Quick refactor/cleanup
60 Days Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.