135,112 Commits over 4,293 Days - 1.31cph!

2 Months Ago
merge from main
2 Months Ago
added boat door icon
2 Months Ago
Adjusted orange deploy guide to not be so bright
2 Months Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
2 Months Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
2 Months Ago
CodeGen
2 Months Ago
Merge from floating_cities
2 Months Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
2 Months Ago
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
2 Months Ago
Rebase on /main
2 Months Ago
Merge from parent
2 Months Ago
2 Months Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
2 Months Ago
Inputs as well
2 Months Ago
Recalculate final position of line for outputs (still need inputs)
2 Months Ago
Backpack charms
2 Months Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
2 Months Ago
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2 Months Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Arctic biome stuff
2 Months Ago
AccessoryManager prefab wip implementation
2 Months Ago
merge from main
2 Months Ago
Frogboot charm art assets & prefab setup
2 Months Ago
Arctic biome revamp
2 Months Ago
Filename consistency
2 Months Ago
Tuned down daytime atmosphere haze in arctic and tundra biomes a bit (not savas specific)
2 Months Ago
2 Months Ago
Spawn table stuff & related files
2 Months Ago
Various savas-specific stuff. Fixed the neon leaf colours on the forest splats.
2 Months Ago
2 Months Ago
More spawn related stuff
2 Months Ago
Savas-specific spawn tables.
2 Months Ago
More bounds checking for texture related methods Merged Pull Requests * Minor optimizations for new game screen Strip out more obnoxious symbols from server names Allow copying server name from detailed server view Pull Request: Minor server list optimizations
2 Months Ago
Update: apped hex prefix when emitting native method address Tests: none, trivial change
2 Months Ago
merge from main
2 Months Ago
Update: emit address of native function Trying to chase up why sometimes names missmatch with what VS disassembly window shows Tests: viewed BasePlayer::BoxTest
2 Months Ago
Bugfix: use mnemonics instead of bytes when checking if decoding should finish My initial attempt to inpsect raw opcode didn't work in all cases, leading to false-positive parsing aborts. Tests: viewed BasePlayer::ServerUpdate and BasePlayer::BoxTest
2 Months Ago
re-set viewmodel rendererer on base weapon
2 Months Ago
Initial files,folders and prefab setup
2 Months Ago
Final profiler window tweaks: supports larger packet rundowns
2 Months Ago
bit more set dressing
2 Months Ago
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2 Months Ago
Capture all missed outgoing packets in client and server
2 Months Ago
hackweek arcade small prototype tweaks
2 Months Ago
Update: better detection when to stop decoding stream - now tracks max referenced jump address and stops on last ret or jmp -offset Tests: viewed nested call in BasePlayer::BoxTest
2 Months Ago
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2 Months Ago
Ensure 'server' is set right on our inbound packets
2 Months Ago
missed files (again)