reporust_rebootcancel

133,134 Commits over 4,293 Days - 1.29cph!

3 Years Ago
Add [DisableMultipleComponent] to hook scripts Remove all other CameraHook components in Awake() to fix scenes with 100s of CameraHooks attached the camera
3 Years Ago
Rowboat bow splash FX iteration.
3 Years Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
3 Years Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
3 Years Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
3 Years Ago
Updated "Glass/GlassTransparent" shader to respond to vertex/particle color and opacity
3 Years Ago
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3 Years Ago
Fixed oilrig flames visible through thick fog
3 Years Ago
Pumpjack files update
3 Years Ago
Merge from main
3 Years Ago
codegen - compile fix
3 Years Ago
Fixed underwater sunken barge shader issues on glass
3 Years Ago
merge from save239
3 Years Ago
merge from combat_knife_untie
3 Years Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
3 Years Ago
Removed the two extra CameraUpdateHook components from Main Camera prefab
3 Years Ago
compile fix
3 Years Ago
Lots of fixes make the grid based rendering minimally functional again
3 Years Ago
Added LOD4 for the pumpjack
3 Years Ago
Add `Instancing` namespace Start implementing storing meshes into grids to enforce max render distance & frustum culling effeciently
3 Years Ago
Made monument topo bigger around road node
3 Years Ago
Network++
3 Years Ago
Force lighthouse to be at least 100 meters away from other monuments
3 Years Ago
Manifest
3 Years Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
3 Years Ago
Updated Vintage Alarm Clock, Vintage Wall Clock and Smoke Detectors to meet feedback
3 Years Ago
Ocean is slightly less transparent when shallow
3 Years Ago
Increased effect of diving mask in deep water
3 Years Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
3 Years Ago
Fixed a gap above lower dack door Tweaked tugboat gibs mesh / split the main body into three parts and reoriented the mesh
3 Years Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
3 Years Ago
Vehicle auth system improvements
3 Years Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
3 Years Ago
Cherry picked 84175, 84176 => Fixed base UV affected by emission UV; Emission toggle not disabling emission
3 Years Ago
Fixed Emission toggle not actually disabling emission
3 Years Ago
Fixed Base layer UV when Emission uses secondary UV
3 Years Ago
reverting to straight exit out of ferry terminal
3 Years Ago
FT S2P
3 Years Ago
Fixed Emission toggle not disabling emission
3 Years Ago
Fixed Base layer UV when Emission uses secondary UV
3 Years Ago
added uv2 to tv and base emission texture updated textures
3 Years Ago
added textures for abyss suit helmet v 3 and removed the too good for this world green tint
3 Years Ago
merge from main
3 Years Ago
Fixed tugboat being destroyed when loaded from a save
3 Years Ago
added ao to salvaged ice pick
3 Years Ago
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
3 Years Ago
Spraycan no longer loses condition when reskinning an entity Remove giveDiverSuitWithItemId convar, wasn't meant to be included
3 Years Ago
subtracting 81363 Moving all brick skin prefabs and meshes to content.private.bundle
3 Years Ago
merge from main
3 Years Ago
Allow timed explosives to attach to Tugboat