reporust_rebootcancel

127,736 Commits over 4,109 Days - 1.30cph!

5 Years Ago
Merge from main
5 Years Ago
Fix next/prev track distance calculations
5 Years Ago
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5 Years Ago
Call track position finder recursively, letting trains handle any case where they're looking more than one track piece ahead. Save relative track orientation for next/prev track sections.
5 Years Ago
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5 Years Ago
merge from main - TaxiFrontTradefix
5 Years Ago
Manifest
5 Years Ago
merge from TaxiFrontTradeHotfix
5 Years Ago
Protobuf rebuild
5 Years Ago
merge from main
5 Years Ago
Merge from voiceprops
5 Years Ago
Fix phone booths NRE when answering
5 Years Ago
skin approval
5 Years Ago
Added "Assets/Prefabs/Prepare All Prefabs" menu item Added "Assets/Prefabs/Prepare Selected Prefabs" menu item Added "Assets/Prefabs/Reimport All Prefabs" menu item
5 Years Ago
Increase trade use distance from 1.25m to 1.5m
5 Years Ago
Better check for the taxi trade box that allows for use of the front-mounted option when not mounted
5 Years Ago
fix tiny gap in dial tone loop
5 Years Ago
Replaced dead_log_a with a higher quality mesh
5 Years Ago
Fixed white materials on the small splat stones
5 Years Ago
Missing ! in 55942
5 Years Ago
Added DoPrepare item to asset right click menu (good for testing)
5 Years Ago
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5 Years Ago
test design
5 Years Ago
Sphere tank radtown refresh end Satellite dish changed to radtown
5 Years Ago
Added shore wetness vars
5 Years Ago
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
5 Years Ago
IAISenses Sesnes now keep lists of threats and targets. TargetDetected event. ThreatDetected event.
5 Years Ago
Fixed normals on editor camera model + updated material
5 Years Ago
Terrain parallax work.
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Backups
5 Years Ago
5 Years Ago
Merge Main -> Workcart
5 Years Ago
Have the storage entity drop any contents as loot if it's destroyed by a conditional
5 Years Ago
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5 Years Ago
New system for handling sub-entities on modules as conditionals. Destroy the sub-entity entirely when the condition is not met, and re-create it if conditions are met again.
5 Years Ago
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5 Years Ago
Allow reassigning the gameobject in the modular car conditional
5 Years Ago
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5 Years Ago
Plants increase water quality when raining (standalone and in planter)
5 Years Ago
Change front sliding windows on armoured passenger module to Generic physic (sic) material
5 Years Ago
Move the HasMenuOptions check in UpdateLookingAt so that ShowIf menu checks that reference the lookingAt values get the correct data. Removed the workaround in VehicleModuleTaxi
5 Years Ago
Merge from main
5 Years Ago
Material and texture update for supply drop
5 Years Ago
missing material change
5 Years Ago
Terrain blend shader fixes.
5 Years Ago
WIP Dome level refresh