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107,014 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] Belt bar quick equip implemented and displaying on Hud belt bar ( just gets first inventory item for now)
6 Years Ago
[D11] Support for closing OSK on ps4 + close OSK if player dies and it's open
6 Years Ago
[+] Output the AuthCode
6 Years Ago
[D11] Added RequestSystemToken() this returns the AuthToken on PS4 and Empty on other platforms FTM
6 Years Ago
[D11] [UI] visual tweaks to initial bootflow screens, added brightness and contrast to bootflow screen (disabled by default so as not to annoy everyone, use first time setup boolean in frontend to enable)
6 Years Ago
Car battery / fixed rotation issues
6 Years Ago
[D11] Unused Options buttons locked, and placeholder texts set - also restored +connect command line functionality and Fixed Server IP Address can be set in the editor on D11_Frontend->UI.MainMenu object
6 Years Ago
Better fix for World.Name (which doesn't break the server)
6 Years Ago
Fix for incorrect world filename due to change in when the scene gets loaded
6 Years Ago
[D11][TUTORIAL] Converted ShowHudSection to new Action system
6 Years Ago
[D11] Define fixes
6 Years Ago
[D11][UI] Base stats panel now showing sleeping points number of furnaces and total storage
6 Years Ago
merge from main
6 Years Ago
[D11] Console OSK support for ps4 + required controller settings
6 Years Ago
greybox assets files and folder prepwork according to jira
6 Years Ago
[D11] Add Playfab SDK
6 Years Ago
battery update laser detector update
6 Years Ago
merge into main
6 Years Ago
updated battery model and icon
6 Years Ago
merge from main
6 Years Ago
and/or switches only pass through the greater of either input source
6 Years Ago
Car battery meshes / textures
6 Years Ago
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
6 Years Ago
[D11][TUTORIAL] Tutorial steps now have actions + editor scripts (With garish colours...)
6 Years Ago
Build fix attempt #2
6 Years Ago
[D11] Control fix
6 Years Ago
[D11] [UI] Submit for missing meta file.
6 Years Ago
Build fix
6 Years Ago
[D11] [UI] Submit of missing folder(?) that didn't appear in previous pending changes list.
6 Years Ago
[D11] [UI] Updated TextMeshPro assets to utilise correct folders for fonts, materials, and sprites tag-usage inline. Updated Code Of Conduct screen to utilise various formatting styles for better visuals. Updated menu animation handler to utilise animation speed variable to speed up or slow down animations where needed.
6 Years Ago
Merge from entity_parenting_elevators
6 Years Ago
Scene2Prefab launch site
6 Years Ago
Scene2Prefab caves
6 Years Ago
[D11] protocol bump for loading keep-alive
6 Years Ago
Merge from main
6 Years Ago
Made a bunch of model bone related code work on the server as well (required for elevator trigger movement in standalone)
6 Years Ago
Rocket crane lift uses parenting trigger Bone name for lift parenting trigger is inspector variable
6 Years Ago
[D11] wait for the bootstrap to complete a bit later (last possible point at the current time). This means if you choose a server before the UI has finished loaded you won't get a loading screen (being fixed currently), also if you do it too soon, the server authentication could time out (just waiting on running servers to upgrade to enable keep alive), but at least the server menu is responsive and the overall flow is bit more overlapped. As the warmup bundle is optimized the potential for having to wait for the loading will narrow to hopefully an acceptable level.
6 Years Ago
[D11][TUTORIAL] Can now hide sections of HUD for gradual HUD unlocking
6 Years Ago
[D11] Some fixes/improvements to task timing which should lead to better task ordering. Also I noticed all the items assets are in the warmup bundle so made the items initialization depend on that - previously we were doing a per-file load of all the items and then loading them all in the warmup bundle a few seconds later, which was a wasted opportunity.
6 Years Ago
[D11] Support for console OSK - xb1 - first pass
6 Years Ago
[D11][UI] Base stat panel displaying when in base and fading when a set distance from base Up keep time stat updating
6 Years Ago
[D11] [UI] Credits screen now eases in to scroll. Updated Fonts to include missing characters (Degrees symbol and Bullet point symbol).
6 Years Ago
Added badges to jumpsuit textures
6 Years Ago
[D11] DTLS plugin source and windows console testbed initial checkin. Debug DLL PC x64 only so far. Server-client handshaking via cookie verification only. Requires latest version source of OpenSSL linked to compile.
6 Years Ago
Scientist barge models/prefabs/textures
6 Years Ago
Cave lift uses parenting trigger
6 Years Ago
use translated names for objects instead of prefab names better wire connections better lookat info
6 Years Ago
fixed laser detector added flow blocker many bugfixes protocol++
6 Years Ago
[D11] Client side of introduction of KeepAlive packet to cover loading - not fully enabled because the active servers need upgrading first.