reporust_rebootcancel

123,981 Commits over 4,171 Days - 1.24cph!

6 Years Ago
Switched plant info over to the new UI.
6 Years Ago
added two non transparent glass types for map makers (houses and industrial)
6 Years Ago
Populated sections, setup InfoBar instances.
6 Years Ago
InfoBar code, prefab links.
6 Years Ago
Created InfoBar prefab. Added icon files.
6 Years Ago
headers and sections blockout
6 Years Ago
Added Glass_Type_1, Glass_Type_Industrial, Glass_Type_Reinforced prefabs for map makers
6 Years Ago
plant ui: header
6 Years Ago
merge from main
6 Years Ago
TAB key to cycle between the different bones of the target entity
6 Years Ago
backup
6 Years Ago
convar for camera guide color
6 Years Ago
Camera framing guide overlay and commands to toggle (rule of thirds, golden ratio, crosshair)
6 Years Ago
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6 Years Ago
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6 Years Ago
server compile fix
6 Years Ago
vehicle sound progress
6 Years Ago
skin approval
6 Years Ago
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6 Years Ago
Fixed bugs with instance management. Pretty much ready to start comparisons.
6 Years Ago
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6 Years Ago
Pine saplings LODs / prefabs / billboards Dead pines / LODs / COL / prefab setup Tweaked the size of all trees in spawn v3 folders to be more realistic Tweaks to decor.v3 and spawn.v3 prefabs Various other foliage tweaks
6 Years Ago
[D11][UI] Removed Debug code from find join game screen
6 Years Ago
Set composter crafting costs and updated description.
6 Years Ago
[D11] + Fix to issue 3396 along with a set of fixes to cactus's in the bundled folder
6 Years Ago
subtract commit to wrong branch
6 Years Ago
cherry pick 47321 to the correct branch
6 Years Ago
More accurate yield info.
6 Years Ago
Hooked up IndirectRenderer, managing each chunk of the instance array properly
6 Years Ago
[D11] More Asset Optimisations
6 Years Ago
Icon uploader
6 Years Ago
[D11] Updated Sewer LOD distances.
6 Years Ago
[D11][Graphics][#3612] Beancan granade particles fixed
6 Years Ago
[D11][UI] Fixed issue Options remaining open ingame
6 Years Ago
Player movement interpolation from FP branch - reduces juddering due to camera vs. physics tick
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] GPU instancing on particle materials
6 Years Ago
[D11][UI] Changes to stats menu (in game and frontend)
6 Years Ago
[D11] Asset Optimisations
6 Years Ago
merge from playerstate
6 Years Ago
Removed BRG
6 Years Ago
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6 Years Ago
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6 Years Ago
Added FoliageIndirectRenderer to manage a group of instances
6 Years Ago
[D11] Weapon/ViewModel update - Including ScreenShake changes & debug info for num of Sounds/Effects