reporust_rebootcancel

107,014 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] Server side handling for a KeepAlive packet that the client can send when it is loading, so that we don't just have to rely on long timeouts. Client side code will be committed next, and enabled once servers are upgraded.
6 Years Ago
[D11] [UI] visual tweaks to the bootflow screens
6 Years Ago
[D11] Secondary actions implemented Power bar re added to Hud to stop bows crashing
6 Years Ago
Added anim events for wire renderer visibility
6 Years Ago
[D11] [UI] tweaks to sleeping screen
6 Years Ago
updated vm wire anims, updated cable skinning
6 Years Ago
reverted wire animator back to previous version
6 Years Ago
[D11] Fix to litenetlib so that we don't get data messages before a connection has been properly established, it was causing us to throw away messages thinking they were for someone else, since Connection.guid is only setup in OnPeerConnectedEvent. General peer messages are just discarded if the connection isn't established, so they will resent by the normal mechanisms if necessary.
6 Years Ago
Metal Rowboat, materials textures, gibs and lods
6 Years Ago
[D11][UI] Hud now displays secondary action when when highlighting object Added script to switch static controller icons to the correct platform at build time.
6 Years Ago
[D11] Updated incorrect L2/R2 sprite filepaths
6 Years Ago
[D11] [UI] visually updated the 'you are sleeping' screen
6 Years Ago
[D11][TUTORIAL] Added Place Monument button within the editor, to apply heightmap + splatmap + terrain modifications to editor maps.
6 Years Ago
merge into main
6 Years Ago
protocol++
6 Years Ago
compile fixes
6 Years Ago
battery progress
6 Years Ago
battery progress
6 Years Ago
missing files
6 Years Ago
added power counter added solar panels added batteries
6 Years Ago
[D11][AUDIO] Oops, missed these.
6 Years Ago
[D11][AUDIO] Final round of audio asset fixes and optimisations.
6 Years Ago
missing icon
6 Years Ago
Merge from main
6 Years Ago
Further optimized gerstner GPU wave sampling Added optimized CPU sampler based on new implementation Added gerstner wave fade out to shore Added deep sea gerstner wave crest foam Update water system prefab w/ pre-generated wave data Fixed potential worldpos interpolator recision issue in water shaders Tweaked ocean material
6 Years Ago
compile fix
6 Years Ago
WireTool lookat info
6 Years Ago
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6 Years Ago
Client NRE fix
6 Years Ago
comiple fix
6 Years Ago
compile fix skin approval
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
max line nodes
6 Years Ago
protocol++
6 Years Ago
merge from cline_merge
6 Years Ago
merge from base
6 Years Ago
visible connection lines
6 Years Ago
[D11] Add Packages directory to CreateClone
6 Years Ago
[D11] [UI] Adjusted Code of Conduct screen to now read from a text file. It will pull the date from the string within the file that has the relevant tag and add all other text to the content. Should allow us to easily change the information without requiring the editor to be opened.
6 Years Ago
anim updates
6 Years Ago
Optimized IO entity network update using a fast path packet for only the entity flags (SendNetworkUpdate_Flags)
6 Years Ago
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6 Years Ago
updated wire anims & animator
6 Years Ago
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6 Years Ago
Removed duplicate call to GetPassthroughAmount in IOEntity.UpdateFromInput (tiny optimization)
6 Years Ago
[D11] [UI] Added comments in credits text file for instructions on available tags. Updated code to ignore comments and slightly adjusted how to check for tags.
6 Years Ago
[D11] [UI] Adjusted Credits scroll to now be a consistent speed regardless of length.
6 Years Ago
[D11] [UI] Checkin for Staff Credits screen and required assets. Hooked up to Frontend.
6 Years Ago