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106,698 Commits over 3,836 Days - 1.16cph!

7 Years Ago
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7 Years Ago
Fixed black shading spots on grass Changed grass size to be more realistic Material tweaks
7 Years Ago
merge in
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
tests
7 Years Ago
updates to Bow VM
7 Years Ago
adjusting spine blending values to look more natural when running
7 Years Ago
Entity parenting overhaul (this most likely breaks everything)
7 Years Ago
Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
7 Years Ago
merge from main
7 Years Ago
fixed bug where turrets/helicopters would shoot like shotguns during low fps fixed bug where turrets/helicopters would not obey timescale !mounts dictate player positions !fixed jittery issues when player is on a moving serverside mount
7 Years Ago
player eye offsets correct on mounts aiming relative to mount
7 Years Ago
Disabled foliage intensity until we have proper filtering for spot and cube shadows
7 Years Ago
Cherry picked overgrowth material tweaks
7 Years Ago
Overgrowth reduced alpha cutoff
7 Years Ago
Fixed some problems when repeatedly connecting to the same server in one session
7 Years Ago
Reduced memory usage by freeing the world serialization cache after loading the map Addedd watermap memory usage to world info text
7 Years Ago
added male_hairstyle_01 to prefabs on skinupdates branch
7 Years Ago
Merge from main
7 Years Ago
fixed issue with pickaxe attack hit anim
7 Years Ago
fixed clipping on big cleaver, longsword and mace attack at 85 fov
7 Years Ago
Cherry picked foundation shadow mesh fix
7 Years Ago
Foundation floor shadow fix
7 Years Ago
Enabled grass shadow casting by default (gfx menu toggle soon) Added custom shadow path to foliage shader Added foliage shader ability to override shadow bias, shadow intensity and shadow alpha LOD bias Tweaked overgrowth material
7 Years Ago
Merge from main
7 Years Ago
Ice lake backup
7 Years Ago
can look around on mountable with clamped angles
7 Years Ago
Ice lake LOD/COL/prefabs Scene fixes
7 Years Ago
Cherry pick from 22121 (Blank hair prefabs)
7 Years Ago
EAC launcher fixes (needs x86 lib)
7 Years Ago
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7 Years Ago
Improved adaptive shadow bias to scale according to texel-to-world ratio instead of distance Touched all relevant shaders Fixed flashlight attachment showing gun shadow all over the place
7 Years Ago
tweaked walk/jog animations added 3rd person waterbucket animations added 3rd person camera animation updated weapon override controllers
7 Years Ago
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7 Years Ago
updated bolt deploy anim export
7 Years Ago
Switched EAC launcher to the new minimal official one (easier to debug for them, less fucking around for us)
7 Years Ago
merge from main
7 Years Ago
junk
7 Years Ago
Merge from main / Cherry pick from 22778 (Player model merge)
7 Years Ago
Ice lake progress
7 Years Ago
merge from main
7 Years Ago
Lr300, Semi auto rifle, SMG, Bolt rifle - Updated to latest rig and arms, clean exports, rebuilt prefabs
7 Years Ago
chair work
7 Years Ago
Eating raw fish no longer makes the player puke
7 Years Ago
Added rust/std terrain-blend factor+fallof control to vertex alpha blend type
7 Years Ago
Crossbow and Rocket Launcher - Updated to latest rig and arms, clean exports, rebuilt prefabs
7 Years Ago
Cherry picked rust/std terrain-blend changes in 22762