reporust_rebootcancel

106,699 Commits over 3,836 Days - 1.16cph!

7 Years Ago
optimised large texture
7 Years Ago
More texture updates
7 Years Ago
merge from main
7 Years Ago
light bugfix
7 Years Ago
Fixed shadow cascade blending in shadow quality 2 Moved occluders material to generic location Building/materials + added shadows material
7 Years Ago
More optimizations to AI system. Fixed Vector2i equality allocating.
7 Years Ago
Added some optimizations and more profiler hooks to the AI systems.
7 Years Ago
fixed gaps in the sedan model
7 Years Ago
Texture Updates
7 Years Ago
Merge from weekend_branch_2
7 Years Ago
ak47 world model fix
7 Years Ago
Texture Updates
7 Years Ago
merge from main
7 Years Ago
View model settings Set anims to use base mesh vessel
7 Years Ago
Merge from main
7 Years Ago
Fixed parenting on bradley and heli loot crate fireballs
7 Years Ago
Female asian head mesh, materials & textures
7 Years Ago
Male asian head/body seams Added ambient lighting to light body
7 Years Ago
Merged from main
7 Years Ago
Male asian meshes, materials & textures
7 Years Ago
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7 Years Ago
updated sedan prefab with proper client collison meshes from minh vehicles collide with deployables
7 Years Ago
added armrests to seats collision mesh
7 Years Ago
optimized sedan collision mesh separated the seat mesh from the chassis
7 Years Ago
Merged from main
7 Years Ago
More npc navigation
7 Years Ago
relocked all items other than default blueprints item category amount on crafting window shows unlocked items instead of totals
7 Years Ago
better clientside collision for sedan
7 Years Ago
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7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
updated sedan colliders
7 Years Ago
tweaked a bunch of 3rd person player animations
7 Years Ago
Removed BoneFollower (eliminates client side GC + some processing overhead)
7 Years Ago
sawnoff shotgun - fixed arm clipping at max FOV, removed wobble at end of anim
7 Years Ago
Eliminated GC allocs from SkinnedMultiMesh.UpdateLODGroup
7 Years Ago
Fixed UpdateRotationFromNetwork working with world rotation instead of local rotation
7 Years Ago
More work on NPCs
7 Years Ago
fixed arms clipping on m249 reload at max FOV
7 Years Ago
More work on NPC navigation. More robust NPCs with relation to low resolution navigation meshes.
7 Years Ago
Added TerrainCollisionProxy (handles terrain carving for wheel colliders)
7 Years Ago
Some npc navigation improvements.
7 Years Ago
Use checkbox rather than overlapbox when looking for player construction. Less fidelity for lower priority navmesh grid cells.
7 Years Ago
Dynamic navmesh grid cell fidelity work.
7 Years Ago
Merged from main
7 Years Ago
Work towards mixed navmesh grid cell fidelity.
7 Years Ago
Toggling grass shadows force-refreshes grass meshes
7 Years Ago
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)