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122,050 Commits over 4,048 Days - 1.26cph!

15 Days Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
15 Days Ago
Equal, do not subscribing to delegate. Reduces some allocations.
15 Days Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
15 Days Ago
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15 Days Ago
fix jungle ambience playing offshore
15 Days Ago
boomerang_3p_hands_up_fix ➡️ main
15 Days Ago
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15 Days Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
15 Days Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
15 Days Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
15 Days Ago
Unified wood log culling distances / some were being drawn way too far
15 Days Ago
More agressive LOD settings on all jungle bushes
15 Days Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
15 Days Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
16 Days Ago
Fixed construction overlay weirdness.
16 Days Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
16 Days Ago
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16 Days Ago
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16 Days Ago
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16 Days Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
16 Days Ago
Restored floor.stone.prefab, merge fuckery
16 Days Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
16 Days Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar
16 Days Ago
merge from main
16 Days Ago
Added new token for jungle rifle as it was sharing one with med rifle
16 Days Ago
Small mesh tweak
16 Days Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step
16 Days Ago
Mop and Bucket feedback
16 Days Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
16 Days Ago
main ➡️ syncvars
16 Days Ago
Added handles to edit entities bounds
16 Days Ago
Fix storage monitor not being able to be placed on the Vending Machine
16 Days Ago
boat building platform grey box
16 Days Ago
Increase the Vine view model exit time padding .1 -> .2
16 Days Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
16 Days Ago
skin setup
16 Days Ago
vine_lod_fix ➡️ main
16 Days Ago
⭕ Fix vine flickering and dissapearing ⭕ Mark Occludee as dynamic
16 Days Ago
vine_maxvelocity_nre_fix ➡️ main
16 Days Ago
Ensure max velocity > 0 even when null
16 Days Ago
Fix Vine Max Velocity NRE
16 Days Ago
Merge: from parallel_validatemove - Optim to reduce physics cast scheduling overhead Tests: unit tests
16 Days Ago
Optim: reduce physics casts scheduling overhead when using batches - Added a helper function that subdivides workloar across equal batches and potential for work stealing On a 10player test case(40 ticks total), reduces parallel processing time from 0.2ms to 0.12ms. Still slower than serial execution 0.06ms. Tests: unit tets
16 Days Ago
boomerang_range_fix ➡️ main
16 Days Ago
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16 Days Ago
Adusted boomerang range values
16 Days Ago
boomerang_range_fix -> main
16 Days Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
16 Days Ago
merge from main
16 Days Ago
Bucket and mop prefab update and LODS