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122,043 Commits over 4,048 Days - 1.26cph!

14 Days Ago
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
14 Days Ago
Merge from snake_ping_fix
14 Days Ago
Fix NRE relating to ping leeway for console spawned players
15 Days Ago
Sky/Cloud improvements at twilight.
15 Days Ago
Ground foliage geometry optimization
15 Days Ago
Setup more reliable found collider check
15 Days Ago
More work on schizolobium variants A and B
15 Days Ago
missing files
15 Days Ago
station blockout update
15 Days Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
15 Days Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
15 Days Ago
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15 Days Ago
Added item, very initial prefab setup.
15 Days Ago
Filter out road meshes when spawning the Travelling Vendor
15 Days Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
15 Days Ago
Merge from light_cull_occludee_fix
15 Days Ago
fix jungle barrels anim and phrases
15 Days Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
15 Days Ago
merge from jungle_update
15 Days Ago
updated store preview turntables
15 Days Ago
vine_poolable -> Aux3
15 Days Ago
Ensure no left over vine instances are left in the work queue when pooling
15 Days Ago
Merge from tiger_death_nre_fix (again)
15 Days Ago
Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
15 Days Ago
Added placeholder viewmodels
15 Days Ago
update store icon
15 Days Ago
Merge from tiger_death_nre_fix
15 Days Ago
Fix NRE on tiger death
15 Days Ago
Merge from snake_death_cleanup
15 Days Ago
Additional snake death cleanup.
15 Days Ago
Setup queuing and packing methods. SyncVars are added to each entities queue. Setup Sync() and SyncImmediate(), behaves similarly to SendNetworkUpdate() and SendNetworkUpdateImmediate() Setup standardised getter method to retreive sync vars current values without using reflection or any pre existing list.
15 Days Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
15 Days Ago
merge from jungle_dlc
15 Days Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
15 Days Ago
merge from jungle_update
15 Days Ago
S2P jungle ruins
15 Days Ago
hooked up icon on jungle relic assault rifle, and added "relic" to description
15 Days Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
15 Days Ago
Reduced concrete walkway LOD distances further
15 Days Ago
Reduced more texture resolutions to improve zigg perf
15 Days Ago
Fix for first person artefacting on cocoknight gloves
15 Days Ago
reduced strangler fig wall decal dist
15 Days Ago
ziggurat S2P
15 Days Ago
Disabled shadow casting on ziggurat skylight spotlights
15 Days Ago
ziggurat scene, decal draw distances overrides to lower values
15 Days Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
15 Days Ago
set wicker and bamboo barrels to craftable
15 Days Ago
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15 Days Ago
merge from main
15 Days Ago
set v vineswing anims to anim compression off for improved fidelity