reporust_rebootcancel

127,452 Commits over 4,201 Days - 1.26cph!

8 Days Ago
Added a TimeWarning for the recalculation of UV distribution metrics when batching
8 Days Ago
invert rudder control when reversing so it doesn't cancel out
8 Days Ago
Dont allocate new RenderTextures every frame in PsotProcessLayer.RenderScale() Lets use RenderTexture.GetTemporary instead Savings in render loop (roughly): - AsyncTextureLoad.Texture (.4 ms) - Texture2D.LoadRawTextureData (.1 ms)
8 Days Ago
Gave SmallEngine a reverse option, provides half the force backwards - TurnOn/TurnOff interactions are instant now and on the radial menu rather than holding
8 Days Ago
Only requesting mipmap level change to items added to hotbar and clearing it for items removed from hotbar after 1 second
8 Days Ago
missing manifest update for smallengine fuel storage (caused it not to be saved/loaded)
8 Days Ago
Initial sqlite save/load for relationship manager - For now only save/load last team index to db, ensures in the event of a relationship manager rollback we will never have duplicate team ids - Remove dead RelationshipManager-Bags code
8 Days Ago
Save 40 bytes a frame in UIChat. 'FindWith' was allocating a lambda, replace with a simple loop
8 Days Ago
Stop HurtOverlay allocating 36 bytes a frame. Was boxing a float into Mathf.Max() with a single value?
8 Days Ago
oil rig foot b lods and collision
8 Days Ago
unskinned_windmill -> main
8 Days Ago
More lod adjustments
8 Days Ago
LOD improvements (match sail and vain)
8 Days Ago
- Changes to how conversation data is saved from the dialogue editor graph - Fix oil rig mission item shortname - Dialogue options populated through a mission list node now display a mission icon next to the dialogue choice, indicating the option is a mission name. Added flex elements to dialogue option UI to support this - Fixed issue where displayed dialogue option number could be wrong when displaying a mission list node - Can now talk to NPC's whilst using noclip
8 Days Ago
Boat door colliders: convex solution that has a hole for glass collider to work
8 Days Ago
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8 Days Ago
Small engine prefab update
8 Days Ago
more precise colliders for modular boat low walls
8 Days Ago
Halloween_25_Update -> main
8 Days Ago
Setting the requested mimap levels on all hotbar items
8 Days Ago
Merge from small_engine
8 Days Ago
Allow all door types on player boats
8 Days Ago
Bugfix: reduce error false-positives by ensuring bot IDs never overlap - Permit random overlap once we exhaust MaxBotIdRange ids (which is old behavior) but emit an error Because we always picked a random bot ID, it was possible that there'd be an overlap and it could confuse dependent systems (like my logging for the NRE). Hoping this reduces false-positive error logging. Tests: in editor spawned a couple players and killed them, then monitored the ID queue with debugger
8 Days Ago
boatbuilding platform anim updates
8 Days Ago
MeshTerrainRoot should now auto update terrain size field (needed for terrain map sampling), and update island prefabs with terrain size field.
8 Days Ago
Fix TerrainMeta NRE
8 Days Ago
Removed TerrainCollisionTrigger scripts from dynamically placed halloween/xmas mine tunnels - not needed and not intended to be used for dynamic objects
8 Days Ago
Updating small engine LODs
8 Days Ago
Check for closest island in increments instead of every frame, also profiler sample fix.
8 Days Ago
Merge: from main
8 Days Ago
Merge from boat_building
8 Days Ago
PT boat wall adjust
8 Days Ago
small engine lods and collision updates
8 Days Ago
Added methods to the texture streaming class for changing and clearing the requested mipmap level
8 Days Ago
Storage room environment volumes on ghost ships is now brighter
8 Days Ago
Raised scattered paper meshes to eliminate zfight on them
8 Days Ago
Removed flickering glass decals from ghost_ships
8 Days Ago
Fixed shifting cover prefab on ghost_ship_b
8 Days Ago
nets ladder volume placement polish
8 Days Ago
SmallEngine fuel compile fixes
8 Days Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
8 Days Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
8 Days Ago
Boat building station anims
8 Days Ago
Merge from parent
8 Days Ago
fixed blockers around FC2
8 Days Ago
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8 Days Ago
merge from naval update
8 Days Ago
FoliageGrid renders on closest island and resets when island changes. Handle cases of terrain being rotated when sampling terrain maps by extracting 2D worldToLocalMatrix.
8 Days Ago
Merge from chippy_optimize
8 Days Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines