reporust_rebootcancel

122,065 Commits over 4,048 Days - 1.26cph!

16 Days Ago
Merge from icon_render_export_fix
16 Days Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
16 Days Ago
merge from main
16 Days Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
16 Days Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
16 Days Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
16 Days Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
16 Days Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
16 Days Ago
Possible AdminPanel NRE fix
16 Days Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
16 Days Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
16 Days Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
17 Days Ago
start of fixing corpse gibs for jungle barrel storage
17 Days Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
17 Days Ago
main -> vine_capsule_renderer
17 Days Ago
Missed files
17 Days Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
17 Days Ago
Missed files
17 Days Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
17 Days Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
17 Days Ago
main -> hackweek_syncvars
17 Days Ago
main ->syncvars
17 Days Ago
Include server version in F7 feedback
17 Days Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
18 Days Ago
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18 Days Ago
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18 Days Ago
18 Days Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
18 Days Ago
Enabled trail emission on sharks
18 Days Ago
Backup
18 Days Ago
merge from jungle_update
18 Days Ago
merge from jungle_dlc
18 Days Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
18 Days Ago
beat chest gesture sounds
18 Days Ago
tiger sound class and falloff distance tweaks
18 Days Ago
quieter tree climbing sounds
18 Days Ago
ziggurat gate sounds
18 Days Ago
jungle ambience
18 Days Ago
merge from missingscripts_tool
18 Days Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
18 Days Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
18 Days Ago
vine_demo_scrubbing_fix -> main
18 Days Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
19 Days Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
19 Days Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
19 Days Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
19 Days Ago
merge from main