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127,461 Commits over 4,201 Days - 1.26cph!

9 Days Ago
compile fixes
9 Days Ago
Added lighting scripts and light group to walkways bounce lighting
9 Days Ago
Allow regular window frames and embrasures in boat windows.
9 Days Ago
compositing for SlopeData
9 Days Ago
re-baked tropical1 and tropical2 to include slopedata
9 Days Ago
converted embrasures and reinforced window frame to convex colliders
9 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
9 Days Ago
converted all window frames tiers to convex colliders
9 Days Ago
RPG7 - updated worldmodel mesh name, updated textures
9 Days Ago
adding missing 50cal animator files
9 Days Ago
Some cleanups
9 Days Ago
Front 50cal 3p animation set
9 Days Ago
Fuelbox LOD0 rename
9 Days Ago
DrawInspectorTextureAttribute folds with the field name
9 Days Ago
initial coarse height baking
9 Days Ago
Imported and implemented sounds for the plank item
9 Days Ago
Fix burst compile issues by bringing back `DamageRegion` struct
9 Days Ago
Fuelbox for Boats
9 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
9 Days Ago
Merge from parent
9 Days Ago
boat_fixes -> naval_update
9 Days Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
9 Days Ago
updated vm rpg skin anims
10 Days Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
10 Days Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
10 Days Ago
merge from deep_sea
10 Days Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
10 Days Ago
merge from floating cities
10 Days Ago
FC1,2,3 HLOD refresh and S2P
10 Days Ago
re-enabled some shadows in med barge
10 Days Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
10 Days Ago
Merge from scene_holster_tools
10 Days Ago
Move the scene based holster tool buttons into the scene view and not the inspector
10 Days Ago
Merge from water_pump_power_fix
10 Days Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
10 Days Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
10 Days Ago
Fix scientists moonwalking on ghost ships
10 Days Ago
Fix InfoZone NRE from scientists on ghostships
10 Days Ago
Mark two more collision meshes r/w
10 Days Ago
merge npc parenting to naval update.
10 Days Ago
merge back cannon and player animator fixes to naval_update
10 Days Ago
Embed playable graph tooling
10 Days Ago
Reset base animator layer weight whenever we're not playing one shots.
10 Days Ago
Try to fix black bars on RHIB (that can show up at certain angles)
10 Days Ago
mounted_turret_reloading -> naval_update
10 Days Ago
10 Days Ago
naval_update -> mounted_turret_reloading
10 Days Ago
Fix some more dodgy angles on the front seat
10 Days Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
10 Days Ago