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121,455 Commits over 4,048 Days - 1.25cph!

4 Months Ago
Add smoothstep reverse fresnel opacity option
4 Months Ago
merge from primitive
4 Months Ago
Fixed battering ram and catapult flag collisions
4 Months Ago
ignoring null GameObjectRef fields for prefab validation, as they can only be runtime use - null fields weren't being handled, but a non-serialized GameObjectRef was added in 106912 and tripping up manifest generation
4 Months Ago
Restored catapult propane bomb item Manifest
4 Months Ago
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
4 Months Ago
compile fix for leftover editor only HotReload util in LookAtIOEnt
4 Months Ago
Fix heli adding player multiple time to its targets
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix mistake than meant grid cell was queried but not used Also don't iterate at all is ignorePlayers is true, instead of skipping every entry inside the loop
4 Months Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
4 Months Ago
Compute foliage placement prototyping
4 Months Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
4 Months Ago
Shield Texture sizes
4 Months Ago
in-editor carving test setup improvements
4 Months Ago
vertex sharing at generation time
4 Months Ago
primitive -> Aux2
4 Months Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
4 Months Ago
Bugfix: don't double up threads in bin viewer Also got lucky and captured a snapshot in editor where frames weren't properly aligned. Tests: opened an existing snapshot, saw no duplicate threads
4 Months Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
4 Months Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
4 Months Ago
Merge from clean_and_generate_codegen
4 Months Ago
Change reload detection method
4 Months Ago
- Texture Resize Fire Extinguisher
4 Months Ago
-Ballista Texture Resize
Rin
4 Months Ago
Added baseball bat description
4 Months Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
4 Months Ago
Fix quick craft button showing number of crafting tasks instead of number of items crafting Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
4 Months Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
4 Months Ago
merge from fix_copy_paste_admin_ddraw -> main
4 Months Ago
Fix pos1 & pos2 not requiring admin perms - provides no benefit, just ddraws a box in 3d space
4 Months Ago
setup detail layer for damage on ram materials
4 Months Ago
merge from fix_io_handle_flickering -> main
4 Months Ago
merge from fix_copy_paste_conditions -> main
4 Months Ago
Fix copy paste not updating conditional models (like roofs)
4 Months Ago
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool - could also kick you for RPC per second
4 Months Ago
Reverse fresnel stuff for Dayaan
5 Months Ago
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5 Months Ago
New: Editor viewer for binary profile snapshots - Very rudimentary, needs more work - Also added how many marks there are in a thread profile for binary snapshot export Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere. Tests: opened a snapshot from the editor in the tool
5 Months Ago
primitive -> Aux2
5 Months Ago
pre-DX12 shelve
5 Months Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
5 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
5 Months Ago
- Ballista Gibs and material changes
5 Months Ago
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5 Months Ago
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5 Months Ago
Fixed side areas on constructable tower
5 Months Ago
Setup Siege Tower LODs 0-3
5 Months Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully