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121,455 Commits over 4,048 Days - 1.25cph!

5 Months Ago
Fixed some broken prevent building colliders
5 Months Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
5 Months Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
5 Months Ago
merge from garage_door_collider_optim
5 Months Ago
compile fix
5 Months Ago
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5 Months Ago
Order fix
5 Months Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
5 Months Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
5 Months Ago
3p mini corssbow anims updated
5 Months Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
5 Months Ago
gibs import settings change
5 Months Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
5 Months Ago
-Ballista Gibs
5 Months Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
5 Months Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
5 Months Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
5 Months Ago
Ensured constructable entities update state on the serverside as well as the clientside
5 Months Ago
Textures and materials for build stages.
5 Months Ago
Added collider to the little overhang roof beside the window
5 Months Ago
Flip tower orientation whilst placing so it looks away from you
5 Months Ago
Add some randomness to the scientist peek timings
5 Months Ago
Fixed broken constructable entity reference
5 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
5 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
5 Months Ago
Material Update in constructable prefab
5 Months Ago
merge from f1grenadeskinfix
5 Months Ago
Merge from indirect_instancing (and main)
5 Months Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
5 Months Ago
merge from primitive
5 Months Ago
Siege tower constructable gibs
5 Months Ago
Merge from main
5 Months Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
5 Months Ago
Fixed error when loading borked ballista ammo item
5 Months Ago
dirty SDF sculpting proof of concept, in-editor test setup only
5 Months Ago
Catapult and battering ram constructable gibs
5 Months Ago
5 Months Ago
Ballista constructable setup
5 Months Ago
Fixed catapult fire interaction available when looking at the ammo container
5 Months Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
5 Months Ago
- Ballista Guidemesh - Ballista Build Stages
5 Months Ago
Better catapult constructable colliders Tweaked bounds
5 Months Ago
Merge from quality
5 Months Ago
Merge from main
5 Months Ago
Fixed catapult server error
5 Months Ago
Fixed horse lootpanel max speed indicator
5 Months Ago
merge from fix-filterrichtext
5 Months Ago
merge from hot_air_balloon_unparent_noclip
5 Months Ago
merge from tutorial_island_fixes
5 Months Ago
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