reporust_rebootcancel

124,668 Commits over 4,171 Days - 1.25cph!

6 Months Ago
Fixed warning spam when cooking food in the cursed cauldron
6 Months Ago
Fixed meat losing it's stack size when it spoils
6 Months Ago
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
7 Months Ago
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7 Months Ago
Merge from crocodile
7 Months Ago
Port croc corpse carry ragdoll stability fixes to tiger
7 Months Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
7 Months Ago
Fix player corpse bouncing a lot when carried by the crocodile
7 Months Ago
Fix croc sliding during zigzag bite
7 Months Ago
merge from large_planter_deployables_fix
7 Months Ago
merge from graphics_ui_doubledigit
7 Months Ago
merge from hbhf_optims
7 Months Ago
merge from lodbias_min_clamp_increase
7 Months Ago
merge from trophy_nre
7 Months Ago
Weapon rack parachute NRE fix
7 Months Ago
Clamped minimum lodbias to 0.5
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
Check if player model exists before trying to assign skin variables
7 Months Ago
merge from trophy_nre
7 Months Ago
Fix small trophy player heads not appearing on first time player enters network range
7 Months Ago
Jungle plants progress
7 Months Ago
merge from trophy_nre
7 Months Ago
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7 Months Ago
merge from puzzle_reset_underground_fix
7 Months Ago
progress on baking normal map/smoothness
7 Months Ago
Added refresh_foliage console command
7 Months Ago
Pixelate censor fixes
7 Months Ago
Underwear censor fixes
7 Months Ago
Rebase on /main
7 Months Ago
Cherry pick live fixes
7 Months Ago
Be very cautious about enabling texture streaming. Only enable it if Texture.streamingTextureLoadingCount = 0 and Texture.allowThreadedTextureCreation = false. If not, set Texture.allowThreadedTextureCreation = false and try again in 1 second. One second is enough to upload a few textures, right?
7 Months Ago
revolver setup
7 Months Ago
pretty dirty WIP approach to erosion in a job, needs cleanup and splat writing fixing
7 Months Ago
Update: leaving an optim todo idea comment Tests: not applicable
7 Months Ago
Update: sprinkle some profiling scopes Tests: ran unit tests
7 Months Ago
Remove checking of Texture.streamingTextureLoadingCount during TextureStreaming.Update()
7 Months Ago
exported updated crocodile intimidate attack anim
7 Months Ago
Disallow threaded texture creation whenever a loading screen is displayed. This should slightly improve loading times and further mitigate texture streaming race conditions.
7 Months Ago
7 Months Ago
Shader and colour refinements. Added hemisphere support
7 Months Ago
Setup a scrolling diagonal material
7 Months Ago
Optim: use persistent allocs in GetWaterLevels - I need to properly clean those up at server shutdown, but I'll solve that later 1k waves perf test shows ~100micros savings and no allocs - 1.45ms vs old 1.55ms. This is final optim in the area for now, making us ~80% faster than vanilla managed code(8.6ms). Tests: ran unit tests
7 Months Ago
Replace assertion with just a warning
7 Months Ago
Fix spine deform not being applied during locomotion
7 Months Ago
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7 Months Ago
Optim: remove last managed loop that picks between dynamic waves and static water 1k test with waves shaves off ~0.25ms - 1.55ms vs previous 1.8ms Tests: ran unit tests
7 Months Ago
more head rotation during crocodile intimdate attack anim
7 Months Ago
Optim: gather coarse distances to shore via indirect batch 1k waves perf test shows another ~0.5ms shaved - from 2.3ms to 1.8ms Tests: ran unit tests