201,593 Commits over 4,171 Days - 2.01cph!

8 Years Ago
mergey
bot
8 Years Ago
Automated Windows Build #571
8 Years Ago
gunpowder change
8 Years Ago
temporary CopyBins.bat
8 Years Ago
Restored entity.spawn command bind prints current bind if no arguments
bot
8 Years Ago
Automated Windows Build #572
8 Years Ago
More
bot
8 Years Ago
Automated Windows Build #573
8 Years Ago
Fixed NRE in NeedsCrosshair (@helk)
8 Years Ago
fix for ak world model offset
8 Years Ago
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bot
8 Years Ago
Automated Windows Build #574
8 Years Ago
Editior : GoalPlanSettingsEditor AddElement button allows for creation of new assets via popup editor AI : Fixed Desire momentum simulators not working (reflecting on incorrect type) AI : People will now prefer to gather items and only harvest as a fallback when gathering scores too low. AI : People now bring large items back to the camp before breaking them up (big rocks, logs etc) AI : Actions.DropItem now has two modes; Target and BlackboardItem
8 Years Ago
Harvesting rocks from stone piles take less time
8 Years Ago
crafting anim tweak
8 Years Ago
Moved zombie Ai to own asset Fixed Ai not attacking Automatically select entities spawned with entity.spawn in editor
8 Years Ago
more
8 Years Ago
copybins_linux.sh
8 Years Ago
Fixed potential compile error in ST billboard Fixed rust/std shadows not considering custom displacement Added ST style wind support to foliage shader ("fastest" mode) Added global_WindDirection set via wind prefab
8 Years Ago
Cherry picked foliage wind
8 Years Ago
Fixed shadow related shader compile errors
bot
8 Years Ago
Automated Linux Build #577
8 Years Ago
ResourceRef object cache Create new scenes for Client Entities, Server Entities, Effects Unload scenes that are loaded and then have their contents stolen Name the localplayer "LocalPlayer" in editor
8 Years Ago
Protocol++
bot
8 Years Ago
Automated Linux DS Build #578
8 Years Ago
increased size of sewing kit
8 Years Ago
Optimized OnInventoryChanged path, profiling
8 Years Ago
Updated scene Updated car handling
8 Years Ago
main menu NRE fix
8 Years Ago
remove incorrect event from anim
bot
8 Years Ago
Automated OSX Build #579
8 Years Ago
Detail view UI tweaks
8 Years Ago
Compile fix
8 Years Ago
created individual stones in max and textures
8 Years Ago
FOR FUCK SAKE tile shader, adding arrow system, texture
8 Years Ago
FOR FUCK SAKE fix random shader error message not related with anything
8 Years Ago
FOR FUCK SAKE removing the default arrow display on the tile hilight shader
8 Years Ago
Refactored requests. Made them more generic, uncoupled from UI and put them all in their own namespace.
8 Years Ago
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8 Years Ago
Table models/LODs/COL/Gibs/Textures Prefabs/skinnable setup Item screenshot scene update
8 Years Ago
Manifest
8 Years Ago
Fixed NRE in BlackboardDesireItem keyword
8 Years Ago
More detailed Decision array logging
8 Years Ago
rock and stick store models
8 Years Ago
tweaks
8 Years Ago
atmos 34
8 Years Ago
added low poly rocks to scene
8 Years Ago
tags atmos 34
8 Years Ago
saved max scene
8 Years Ago
more