199,994 Commits over 4,140 Days - 2.01cph!
Fixed data browser tab NRE when using up/down arrow keys to navigate asset listings
Fixed unit ragdoll toggles breaking selection (was caching the root xform trigger)
Fixed missing attachment data for meat and fish
Rocket factory building / interior / exterior / progress
More control over spawners in Zone
testbox_hunting spawners set up to test cooking
Always stop facing target if we move
checking in proc gen tests here.
Cookable things will actually start cooking now
- Moved a bunch of members out of the Items component and into the DespositEntity Action where their only usage lives
- UnitAttachments.AttachedEntities no longer includes Items
Items attached to other items are included in the Unit.Items list
Machine interaction intention generation can optionally specify a target process settings in InteractionSettings
Draft "cook item on fire" interaction
Renamed a bunch of shit
Added a hack that in BehaviourChain.Add that writes entity from intention to blackboard
fixed jump not playing when character is unarmed
Return of the third-person view.
Fixed animation bug with 3rd-person view in CLIENT+SERVER mode when in vehicles.
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Working on active/inactive character states. Bit broken currently
Fixed death code failing if the owner player wasn't connected.
made getting up from sitting more snappy
Added CookCookableItem Action
Cleaned up Action state handling
LMB up is default interaction, RMB up radial, RMB down default for unit actions (e.g. combat)
Can put code lock on cupboard
Fixed NRE in SetDestinationSettingsEditor
Fix MRE in CacheRagdollTransforms
plastic_wrap generic textures
Reselect and delete hexes
Fixed NRE in Action.Break
Fixed occasional NavMeshAgent error when using CalculatePath in UnitDecisionMaker
Fixed occasional NRE in SetDestination
GoalPlan break condition debug log is gated by AIManager flag
DepositEntity action detachs items attached to the item being deposited, where applicable
CookCookable machine process overrides RemoveEntity and cleans cookable state
Mailbox. fbx/textures/prefab/materials/gibs
Tier 2 workbench. fbx/textures/prefab/materials/gibs
small stick can no longer have items attached to it
Entity debug drawer reflection fuckeries
Removed UnitCanPathfindTo condition
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Client and server ids now seem to be the same. Supressed spawning of pre allocated entities.
UDM filtering skips over BaseEntity.IsUsable == false
More debug fuckeries
Removed UnitSpawner context menu (use Animal or Tribe)
Fixed AnimalSpawner not calling base.OnValidate