199,498 Commits over 4,140 Days - 2.01cph!
test FOR FUCK SAKE fix speech bubble flickering
bla FOR FUCK SAKE tweak smoke
Removing a bunch of foreach
Rocket factory progress / split rocket factory building into separate meshes
Added a new WhatsNew entry file
Fixed bad ragdoll setup causing HumanView to be disabled for reasons
Avatar-emote-menu-show space keyboard shortcut ignored when chat input panel is active
Fixed Agent.ConditionDebugAction not being gated properly
Fixed missing profiler sample in FilterUnitByFlags
added ramp and radio mast
CookableStates.Burned renamed to Burnt
level update, vent doors placement
Don't try and level up fan bar if there's no change.
XP ring level text gets updated each levelup
XP ring fill origin get's hidden after the first level up of a loop
Added BaseEntity.SetView, BaseEntity generic constraint for EntityView type
Food Need normal distribution
fix for NRE cus of xp values not being ignored in practice
Added Consumable Value fields (don't do anything yet)
Fix for graphs trying to credit units with tile fall kills/dmg :)
shotgun trap takes +1 gear
shotgun trap loses 50% health on pickup
fix for graph y axis max ticks
Added support for assigning a new View to an Entity
Added support for bald people
Replaced graphics.postsss convar with SSS.enabled + other controls
SSS properly disables and skips fullscreen passes now
SSS now uses low quality sampling by default
flag progress bar shows score
Avatars now look towards the curren't player's highlighted tile
Avatars look to center of the map when there's no valid hover tile
added post effect controller, camera animation/controller for depth of field
added new test map
setup trigger for intro and outcome panel
Fixed bad tooltip positioning
Increased pool size for unit commands widget
Fixed some world activity types causing notifications to pause the game
Making the payphone UI nice with quick keyboard controls etc
HumanView flag set callbacks returns early if we're a clone (hack)