199,481 Commits over 4,140 Days - 2.01cph!
Loading should actually work now
- Console alt button is F9, screenshot moved to print screen
- New what's new UI, moved to main menu
- Pause UI restart button now quits to menu, renamed as such
- Detail view UI tooltip for clothing
- Fixed some UI system current screen execution order issues causing bugs with modal state
- Version++
* Entity.DispatchTraceAttack will now error and halt execution like expected when incorrect parameters are given
* Entity.HasBoneManipulations, Entity.HasFlexManipulatior and Entity.GetBrushPlaneCount will no longer return no value in case of failure
* Entity.GetFlexScale's will return 1 instead of 0 in a specific case where the function fails to get the actual flex scale (to match other fail case returns of this function)
* Entity.GetBrushPlaneCount and Entity.GetBrushPlane will now work on brush entities
creating trim building components diorama
- Removed IController arg form EntitySettings.Load paths
- Entities persist their IsPlayerControlled flag, restore ref to the player controller on load
- Fixed cursor being invisible after
Spear craft no longer requires axe
removing graph animation and compute shader cuz they break everything
Updated FacePunch.UnityBaseProject stuff
Added benchmark console command
UnitDesires widget takes icons.count from sorted desires, not hardcoded 3
sound when xp ring slides in
Fixed icon render skin shading
Changed skin materials default tint to not albino
unbroke the desires widget a bit
adding what's new screens
Fixed lantern glass refract shader
rocket crane lift animations, prefab, controller
Rocket factory cover placement
Fixed player preview transparency
replaced more text with text mesh pro, fixed one 1 wrong pixel (!!!) on tile hilighting playable unit
Wolves are now part of a Wolf Pack rather than a Herd.
space wall tiling texture fix
UI positional code supports both render modes for testing
When all members of a group is dead, disband/destroy the group.
Hacky "let wolves not spawn inside the wall of small cave" fix.
UI tweaks
Game mode tweaks
Nerfed stone and wood clubs a bit
Going to move some stuff into a mission manager