199,332 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Fixed modal window toggle inputs working when the console is open
8 Years Ago
Updated SimpleConsole
8 Years Ago
more WIP squad editor UI stuff
8 Years Ago
Fixed Containers on Wearables not parenting objects to their respective wearable object Added ItemSizes enum for categorization and ItemContainer restrictions Updated all items
8 Years Ago
Editor update
8 Years Ago
Save
8 Years Ago
Remove bakes.
8 Years Ago
Merged from main
8 Years Ago
actually compiles now
8 Years Ago
data all the things
8 Years Ago
Fixed a couple of checks that weren't working correctly
8 Years Ago
merge from UnitAttachments refactor to main
8 Years Ago
Tidy up of fields from old system of attachments
8 Years Ago
Misc
8 Years Ago
Tracked down why server/client states didn't get back in sync properly anymore. One line fix as always...
8 Years Ago
Minor edit, save latest motor state after AdjustPresentState
8 Years Ago
Updates.
8 Years Ago
Activities now have a slot for a DiplomaticEvent to trigger, they require Target to be set in the ActivityData to determine the group to assign to Moved the Attack diplomatic event from the Combat component onto the StartCombat Activity
8 Years Ago
Added a diplomacy check to building interaction, foreign buildings can only be interacted with if the relationship is neutral or hostile
8 Years Ago
survey charge minigame baseline
8 Years Ago
whoops
8 Years Ago
Added a Interacted With Building activity Added a UsedProperty diplomatic event Added a new diplomacy testbox for easier testing of this stuff
8 Years Ago
fuckup fix
8 Years Ago
CharacterRole refactor into a Strategy pattern. See CharacterRole.cs.
8 Years Ago
removed double sided as couldnt make shadows work with clipping point
8 Years Ago
Made a DiplomacyFriendlinessConsideration that scores a relationship from 0-1 Added the consideration to Sleep in Building and Find Shelter in Building so units will be less likely to sleep somewhere not owned by them if the relationship is bad Player controlled diplomacy now mirrors any relationships that other components have (this might change, still pondering)
8 Years Ago
Phrases
8 Years Ago
Made tocenter debug log unity editor only.
8 Years Ago
Another merge from main
8 Years Ago
Tweaked metal brightness
8 Years Ago
posters back in
8 Years Ago
Removed spawnable component from radtown ores
8 Years Ago
Removed another pointless component from the radtown stone ore
8 Years Ago
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
8 Years Ago
Scene stuff
8 Years Ago
Updated some spawn population parameters, increased junkpile spawn attempts
8 Years Ago
updated export script to work with blender 2.79
8 Years Ago
Fixed buffer readback alignment issue in d3d11 and glcore
8 Years Ago
shonky hut
8 Years Ago
Manual Windows Build
8 Years Ago
Updated native renderer module for windows
8 Years Ago
Manual OSX Build
8 Years Ago
Manual Linux Build
8 Years Ago
Subtracting 12084
8 Years Ago
Data save
8 Years Ago
Save
8 Years Ago
Subtracting my earlier subtraction
8 Years Ago
Removed Raknet
8 Years Ago
Updated renderer native library (Linux & OSX)
8 Years Ago
reset achievement hud on server connect