202,068 Commits over 4,171 Days - 2.02cph!
Item tooltips calculate DPS
Item tooltips show jewellery stats.
AcquireSpecificItemTask no longer needs a target - it now tracks the item's current container, and detects when it changes. Made package get mission work a bit better.
Finished rewriting all of the everything
Scenario editor scroll views
Scenario.Objectives simplified
Working on a new mission feature
Reserialize mission definitions
Lazy deferred decal draw queue/order
Make a note that RequiredReversible does nothing yet.
New mushrooms (no lods yet)
Fixed the Mafia building sign showing Sokolov instead of Mafia
Added NPC AI check when buying drugs that skips going to buy them if they have little cash. Has the added benefit of spreading out their visits to drug sell zones after server start, since welfare payments are staggered and they start with zero cash.
code cleanup
tonnes of minigame work
tightened up all colliders
trees give half their resources on falling
disabled minigame on some weird small trees
merge into main
protocol++
Fixed sporadic edit-only error in PostProcessLayerEditor.OnEnable
* GitSync
** Added info of mount.cfg into gameinfo.txt
** Fixed DFrame buttons being higher than the header
* Added INFRA spawnmenu icon and map category
* Updated INCOMPATIBLE map definitions
* Changed "quick search" to "quick filter" to better represent what it is
Subtracted 23812; needs a better approach
Dormant agency for NPCs support Dynamic Navmesh.
Entity Query has special grid for player queries.
Custom navmesh terrain mesh now respect nav_wait.
Cleared some gc from AI systems.
Tweaked NPC attack offsets.
tutorial squad change.
more tutorial.
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Added more stuff to plugins project
Primitive lootbox fbx/materials/prefab/gibs/textures
Added configurable intermediate format for PostProcessLayer
Fixed player preview background
Fixed particle shader compilation errors
Enable ScenarioEditor in standalone builds
Updated TTT gamemode to the latest version.
Candy cane club lowpoly and textures
wip environment
getting latest
tweak some shaders
Removed CanTargetSelf and RequiresTarget bools.
Animals should die less on spawn during server startup (if at all).