202,070 Commits over 4,171 Days - 2.02cph!
Fixed talent level unlocking.
New building proximity checks to counteract wallstacking / honeycombing exploits
primitve loot box fbx update, now has a basic bottom
Various interface things.
First pass on take damage sounds.
testbox now uses testbox game mode
Take damage sounds now actually works properly when attacks are initiated on server (by npcs).
Fixed UIWidget activation issues
Unity 2017.3b9
Session type enum moved to Session
PersistedSessionMetadata stores Session.Type, custom scenario path
SaveLoad.GetSaves can specify session type
Remove duplicate .animator field in UnitRoleWidget, RadialMenuWidget
opponent action highlight wip
Fixed bad target switches for Condition.UnitIsBeingAttacked usage in various combat goal plans
wip environment adding some texture/model/mat
FX marker
Additional building proximity checks
Item stuff & cleanup.
Manifest.
Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
Removed FollowCamera
Renamed RTSCamera to GameCamera
ScenarioDefinition holds GameCameraProfile
Fixed missing StatMeasurementEx.Evaluate profiler sample, improved samples for this method
Fixed bad profiler sampling in BehaviourChain.CreateInteractionBehaviour, UnitAttachments
updates to vm admire source
EntityTransform stuff re enabled for now
tree smoke no longer loops
Reindeer antlers headband lowpoly and textures
Disabled Steam/Facepunch Integration in edtor
Fixed two null pre-requisites and added proper NRE test to HasTalent(...).
Misc refactoring, steam client disposal tests
Don't require steam to init
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improved target filtering so that it will be guaranteed to filter every entity type. This fixes an issue in which people were just leaving sticks lying around in the camp.
machine command generator now writes to the item blackboard key
Fixed Goal Momentum being 0 on some goals resulting in people doing something else for a tick
Got NPC looting working for Mountain Ogre.