241,212 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Added city island
9 Years Ago
Added new geometry.
9 Years Ago
Removed old geometry
9 Years Ago
Added editor camera.
9 Years Ago
Debug view tweaks Fixed Dead flag not being applied by Death effect EntityViewEditor and derived tweaks, added editors for additional EntityView types Added Interaction Positions to Berry Bush
9 Years Ago
Fixed NRE on server start (maybe)
9 Years Ago
More blood splats
9 Years Ago
Units now consider target unit personality compatability in the Form Breeding Group DSE Added Scion PP back on to the player camera Replaced crappy EnumMaskDrawer with Andre's super simple alternative (fixes conflict with Scion editor scripts)
9 Years Ago
Owl flying SE & SW anims forehand body updated forehand dive
9 Years Ago
TrimExcess on network queue
9 Years Ago
Looking into perlin based zoning.
9 Years Ago
Human IsSelectable if Tribe == PlayerTribe
9 Years Ago
Units are assigned a random PersonalitySettings on Create Added PersonalityConsideration, UnitPersonalityConsideration (target match or compatability and contextual match respectively) Changed AttributeTypes enum to None, Physical, Mental Added some Mental Attributes Added some Personality data Added Unit+Personality Cleaned up SpeciesSettings.Create / Unit.Initialize a little so we dont have to set age and gender before init
9 Years Ago
added lava pipes to lava court scene
9 Years Ago
added cogs and lava pipes, with lighting maps
9 Years Ago
Altered ball mechanics - faster on hit but slower after bounce
9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed bounce issue Fixed AI starting in wrong state Added new collision type
bot
9 Years Ago
Linux Build 827
9 Years Ago
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9 Years Ago
material tweaks/blend mask armored metal
9 Years Ago
Only do OnGUI's if UNITY_EDITOR Pooling, GC, Profiling
9 Years Ago
Setting up new city editor.
9 Years Ago
Adjusted hatch height on stonegate model
9 Years Ago
Fixed stability neighbour refreshes
9 Years Ago
skin prefab refactoring
bot
9 Years Ago
Windows Build 679
9 Years Ago
Added StatCollections tab to BeforeEditor Added PersonalitySettings DataAsset Removed StatModifiers from StatCollectionSettings Commented out shitty StatCollectionSettingsEditor code Unignored an icon for editor Moved some scripts Added Scion PP back to the project (not on camera prefab yet)
9 Years Ago
Updated Awesomium to 1.7.5.1
9 Years Ago
Snapshot streaming tests
9 Years Ago
Replaced the poolallocator script because I didn't realise it existed, I'm a dick, sorry andre Added client "sv" console command, runs command on server
9 Years Ago
new models
9 Years Ago
Fucked off old city stuff ready to get in new stuff.
9 Years Ago
Renames
9 Years Ago
Merge from effectpooling
9 Years Ago
Merge from effectpooling
9 Years Ago
Don't try to pool objects when quitting
9 Years Ago
Don't try to pool objects that have alrady been destroyed by someone else
9 Years Ago
Group effects without parent in the editor
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Pool prefab instantiates of effects, decals and dynamic decor
9 Years Ago
FOR FUCK SAKE wall culling camera effect !A factory gate model/texture !A pipe asset !u shader adding ambient light contibution FOR FUCK SAKE shaderforge
9 Years Ago
removing previous models before re-factoring
9 Years Ago
FOR FUCK SAKE setup camera to 45 degres angle
9 Years Ago
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9 Years Ago
metas
9 Years Ago
Unit+Flags partial Renamed Unit+Sound to Unit+Emotes Added EmoteSettings AudioManager/states/source types tinkering
9 Years Ago
Optimization & Fixes