240,659 Commits over 3,867 Days - 2.59cph!

9 Years Ago
HLSL fix
9 Years Ago
Night brightness tweak
9 Years Ago
Trying stuff
9 Years Ago
Rivers and roads made visible.
9 Years Ago
fixed the rocket launcher ironsighting so it points to the center of the screen
9 Years Ago
Time of Day update
9 Years Ago
merged from main
9 Years Ago
lookingAt menu caching
9 Years Ago
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks reduced explosive protection from signs
9 Years Ago
Network++ Save++
9 Years Ago
Split PlayerUnitControls into a partial
9 Years Ago
Merge from terrain-improvements
9 Years Ago
Optimized SkinnedMeshCollider rebuilding
9 Years Ago
Added "runs" and config for Mavis
9 Years Ago
Player prefab updated
9 Years Ago
Cleaning up PlayerCameraEffects, moved CameraEffect class out to it's own file, added PauseBlurEffect
9 Years Ago
Undoing editor ignores.
9 Years Ago
Ghetto fixed radtowns 2 and 4 being randomly scaled
9 Years Ago
Added LegacyLevel to build settings
9 Years Ago
Moved LegacyLevel to release folder
9 Years Ago
Various small fixes in the custom map Prefab cleanup
9 Years Ago
Merge fuckup
9 Years Ago
Added Mavis runs & clips
9 Years Ago
Merge from main
9 Years Ago
wip
9 Years Ago
Making ScriptableObjectUtility non private
9 Years Ago
Fixed sorting
9 Years Ago
added net and net pillars to raft environment, added ropes and rebaked lightmap. tweaked diffuse, added court wear map and set it up
9 Years Ago
Updated the digits on keypad Slimmed the stone skin walls and foundations
9 Years Ago
Items
9 Years Ago
UI options fix in startup scene
9 Years Ago
Loading music obeys music volume convar
9 Years Ago
wip
9 Years Ago
- Character/inventory screen model now shows equipped items correctly
9 Years Ago
Editor loadout chooser persistance
9 Years Ago
Fleshing out and testing how Effect Action works together with Need and Trigger.
9 Years Ago
signs no longer take bullet or explosive damage
9 Years Ago
some more work on keypad albedo
9 Years Ago
PlayerCameraControls+Input uses GetAxisRaw instead of GetAxis
9 Years Ago
little cheats to start up faster.
9 Years Ago
Bootstrap shader warmup
9 Years Ago
- PlayerUnitContols now handles LOI SO placement for selected units - SmartObject.initalize() now accepts an array of Agents to subscribe on init - LOI SO Prefab now accepts multiple Agent subscriptions - Replaced some Time.time usage in PlayerUnitControls with Time.unscaledTime
9 Years Ago
Can now chain text feeds for good shots / moves
9 Years Ago
new keypad lock and textures / lods / mats
9 Years Ago
comments so I dont forget
9 Years Ago
- 5.1.0b4 - Super important pixel art loading man. - Moved AI scripts folder up a level
bot
9 Years Ago
LinuxDS Build 600
bot
9 Years Ago
Windows Build 505
bot
9 Years Ago
OSX Build
9 Years Ago
- Added the new player ship base model to the character screen (equipped items don't reflect playership yet)