243,459 Commits over 3,898 Days - 2.60cph!
added more special fx for the rocket launcher
created the world model and LODS for the rocket launcher
Updated Mavis anim maya files
continuing to texture swamp raft
Fix Bootil not building on OS X
Added PVT auto-disable on critical exception originating from native code
Made LOD bias change quicker for more responsiveness on PVT cache overflow
Adjusted PVT param tables in regards to lower quality modes
Adding U shaped stair models and collisions - wood skin
Fixed hitting tree noise generators
Tweaking quality settings
Added Mavis forehand stretch & body anims
Assets and objects for player select
Adding Lshape stair and railings for wood type
* GitSync
* Updated Bootil to latest version once again
Reworked Attribute for SOv3.
A little cleanup and rebinding some keys (orbit uses Alt, drag/move now RMB)
- Added double click handling to PlayerCameraControls and a double click move/zoom using JumpTo.
- Reverted to "old" camera movement but with adding dampening value for the Y value (for now).
Made the focal point fundamentally move on its own, and average its height between a few rays. It works very fine unless you zoom full in and walk off a cliff.
Fixed barricades missing placement guides
Player follows ground height
Added decal.scale server convar
Optimized PrefabAttribute lookups (doesn't create any objects now)
Don't decay landlocked blocks
Added ddraw.box
Fixed not being able to place triangle foundation on terrain
Removed redundant lighting properties
EffectAction baseclasses set up for Effect + Trigger baseclass for Effect and Need.
Little extra bits on the repair bench gibs.
Switched to packed maps for pvt prepass rendering
Reduced PVT system memory footprint by ~85%
Reduced PVT initialization time by ~60%
Added PVT initialization stats for memory and timing
Updated native builds
Fleshing out Effects and Needs.
Switched to packed maps for pvt prepass rendering
FOR FUCK SAKE tweak camera
tweaked animal animations a bit
fixed a bug with the pickaxe world model being all white