243,459 Commits over 3,898 Days - 2.60cph!

10 Years Ago
added more special fx for the rocket launcher created the world model and LODS for the rocket launcher
10 Years Ago
Updated Mavis anim maya files
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10 Years Ago
Linux Build 531
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10 Years Ago
LinuxDS Build 562
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10 Years Ago
Windows Build 494
10 Years Ago
River fix, part 1
10 Years Ago
Added dives for Igor
10 Years Ago
Time Sync is frucked
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10 Years Ago
OSX Build 644
10 Years Ago
continuing to texture swamp raft
10 Years Ago
Fix Bootil not building on OS X
10 Years Ago
Added PVT auto-disable on critical exception originating from native code Made LOD bias change quicker for more responsiveness on PVT cache overflow Adjusted PVT param tables in regards to lower quality modes
10 Years Ago
Adding U shaped stair models and collisions - wood skin
10 Years Ago
Fixed hitting tree noise generators Tweaking quality settings
10 Years Ago
Added Mavis forehand stretch & body anims
10 Years Ago
Assets and objects for player select
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10 Years Ago
Linux Build 530
bot
10 Years Ago
LinuxDS Build 561
bot
10 Years Ago
Windows Build 493
10 Years Ago
Adding Lshape stair and railings for wood type
10 Years Ago
* GitSync * Updated Bootil to latest version once again
10 Years Ago
Reworked Attribute for SOv3.
10 Years Ago
A little cleanup and rebinding some keys (orbit uses Alt, drag/move now RMB)
10 Years Ago
- Added double click handling to PlayerCameraControls and a double click move/zoom using JumpTo. - Reverted to "old" camera movement but with adding dampening value for the Y value (for now).
10 Years Ago
Made the focal point fundamentally move on its own, and average its height between a few rays. It works very fine unless you zoom full in and walk off a cliff.
10 Years Ago
Fixed barricades missing placement guides
10 Years Ago
Player follows ground height
10 Years Ago
Updated symbols
10 Years Ago
Copy PDB's too
10 Years Ago
Added decal.scale server convar Optimized PrefabAttribute lookups (doesn't create any objects now) Don't decay landlocked blocks Added ddraw.box Fixed not being able to place triangle foundation on terrain
10 Years Ago
Removed redundant lighting properties
10 Years Ago
EffectAction baseclasses set up for Effect + Trigger baseclass for Effect and Need.
10 Years Ago
Native binaries
10 Years Ago
Little extra bits on the repair bench gibs.
10 Years Ago
Switched to packed maps for pvt prepass rendering Reduced PVT system memory footprint by ~85% Reduced PVT initialization time by ~60% Added PVT initialization stats for memory and timing Updated native builds
10 Years Ago
Fleshing out Effects and Needs.
10 Years Ago
updated lods for the rpg
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10 Years Ago
Linux Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Switched to packed maps for pvt prepass rendering
10 Years Ago
FOR FUCK SAKE tweak camera
10 Years Ago
More fixes.
10 Years Ago
Various fixes.
10 Years Ago
Fixing post-merge mess.
10 Years Ago
Merge from main.
10 Years Ago
tweaked animal animations a bit
10 Years Ago
fixed a bug with the pickaxe world model being all white
10 Years Ago
Temp delete
10 Years Ago
Backup