240,257 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Fixed exceptions when entities are removed from groups.
10 Years Ago
more AI profiling stuff
10 Years Ago
tweaked screens shader, made orbitting rings more distant to stop camera clipping
10 Years Ago
darkened down wild west court plane
10 Years Ago
removed erroneous materials folder, turned down light brightness in cloud city, changed ring order
10 Years Ago
Perf is better without dynamic batching enabled
10 Years Ago
Subtracted changeset 6468
10 Years Ago
Merge from main
10 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
10 Years Ago
Create SoundDefinitions from existing Sounds
10 Years Ago
Add SoundDefinition
10 Years Ago
- Area 1-2 now reorganised for hot loading/unloading
10 Years Ago
Removed log
10 Years Ago
- Arena events/phases now display animated headers when starting a new phase or completing an arena. - Arena events now wait until all spawned items are dead (and not just spawned) before being classed as completed.
10 Years Ago
Can place foundation stairs upwards + downwards more predictably Made roofs more predictable to place
10 Years Ago
Fixed a possible error after removing networkables.
10 Years Ago
- Seperated materials for bowel bag explosion and grenade
10 Years Ago
Fixed cabinet streaming.
10 Years Ago
Added celebrate cam pos for TENN
10 Years Ago
Lobbed balls now skip distance check, fixed TENN smash
10 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
10 Years Ago
Temp switched off middle ring in cloud court
10 Years Ago
Menu animation fun
10 Years Ago
Moved `Arcade.Math` to `Arcade.Maths` to fix conflicts with `System.Math`, cabinet streaming works sometimes.
10 Years Ago
improved the stag and wolf movement animations
10 Years Ago
- Explosion stuff
10 Years Ago
Switching debug courts
10 Years Ago
Log when admins use inventory.give
10 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
10 Years Ago
Fixed forestside topology getting incorrectly flagged as roadside topology
10 Years Ago
Updated game manifest
10 Years Ago
Added a ton of new decor and some new tree types
10 Years Ago
merging work from building skins branch
10 Years Ago
Toptier triangle foundation block conditional meshes Stone tier wall end pieces conditional meshes stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
10 Years Ago
Updated Sedimentary rocks, textures and created materials.
10 Years Ago
Building block placement fixes Can place foundation at variable height Can attach to bottom of foundation steps
10 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Started work on cabinet streaming.
10 Years Ago
Added stone pickaxe anim events, updated wm model
10 Years Ago
UI elements added test court available to play
10 Years Ago
- WIP arena UI headers
10 Years Ago
Started on Main Menu UI
10 Years Ago
fixed wrong-sized court, re-exported
10 Years Ago
Adjust cargo plane volume
10 Years Ago
Updated stone pickaxe materials
10 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
10 Years Ago
- Added entrance to Monster Arena from the monster level - Re-organised both of those scenes so they support hot swap loading/unloading
10 Years Ago
Fixed players not sending requests to control cabinets.
10 Years Ago
Player colours work properly in inventory menu again