194,179 Commits over 4,079 Days - 1.98cph!

51 Days Ago
Fix NRE when running injure command in softcore mode
51 Days Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
51 Days Ago
jungle_update -> aux3
51 Days Ago
boomerang -> jungle_update
51 Days Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
51 Days Ago
Expose settings to change return arc and time until start return arc
51 Days Ago
Remove time log
51 Days Ago
Merge from softcore_update
51 Days Ago
Merge from softcore_update
51 Days Ago
Merge from bag_changes
51 Days Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
51 Days Ago
Merge from parent
51 Days Ago
Merge from main
51 Days Ago
Merge from easterinflatablehorse_DLC
51 Days Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
51 Days Ago
and more
51 Days Ago
Remove unneeded debug logs
51 Days Ago
- List rewrite - Added license
51 Days Ago
Merge from main
51 Days Ago
Merge from softcore_update
51 Days Ago
Merge from bag_changes
51 Days Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
51 Days Ago
Merge from parent
51 Days Ago
merge from softcore_update -> aux2
51 Days Ago
merge from tc_changes -> softcore_update
51 Days Ago
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51 Days Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
51 Days Ago
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51 Days Ago
- Setup more IK settings in code - Add missing IK error
51 Days Ago
merge from softcore_update -> tc_changes
51 Days Ago
Fix keylock not spawning locked when corpse is repaired
51 Days Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
51 Days Ago
fixed 3p revolver remaining open if weapon is swapped during reload
51 Days Ago
Implement list pooling into FastIK
51 Days Ago
merge from softcore_update
51 Days Ago
merge from softcore_update/deployable_corpse
51 Days Ago
Tweaked corpse decay durations
51 Days Ago
Smaller fridge corpse
51 Days Ago
Corspes do not spawn from decay damage
51 Days Ago
Fast IK code cleanup + namespace change
51 Days Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
51 Days Ago
Legacy furnace corpse
51 Days Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
51 Days Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
51 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
51 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
51 Days Ago
Fridge corpse Fixed fridge gibs not using skins
51 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
51 Days Ago
Clean: Lenght -> Length Tests: compiles in editor
51 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop