137,109 Commits over 4,474 Days - 1.28cph!

41 Days Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
41 Days Ago
Merge from lockin
41 Days Ago
41 Days Ago
FIx map not appearing
41 Days Ago
compile fix
41 Days Ago
set serialized version as well
41 Days Ago
wip keep locked trajectory visible but allow now control after locking in.
41 Days Ago
tool just injects the property into the .unity file instead of opening and saving it
41 Days Ago
testlist
41 Days Ago
updated m16a2 world mesh material order issue
41 Days Ago
initial tool
41 Days Ago
Fuel UI tweaks
41 Days Ago
added /ProfilerCaptures to ignore.conf
41 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
41 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
41 Days Ago
added prefab exporter
41 Days Ago
m16a2 textures update
41 Days Ago
Mortar animation update to use the player update content
41 Days Ago
update: m16a2 textures , shading fixed on worldmodel
41 Days Ago
Merge: from main
41 Days Ago
Initial conversion of fuel count display from just text to blocks.
41 Days Ago
Fixed drone config screen inputfield config type
41 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
41 Days Ago
Merge from main
41 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
41 Days Ago
Trigger an explosion at state transition too.
41 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
41 Days Ago
merge rust_relay_server -> main
41 Days Ago
merge main -> rust_relay_server
41 Days Ago
ensure position updates are networked to fake player
41 Days Ago
Codegen
41 Days Ago
Merge from PlayerRigUpdate2
41 Days Ago
Added mannequin skinset subset, fixes NRE/kick
41 Days Ago
Merge from main
41 Days Ago
Merge from prototyping
41 Days Ago
Merge from combine
41 Days Ago
FIx NRE in SprayCan
41 Days Ago
Merge from industrial_dlc
41 Days Ago
merge from fix_editor_reflection_probe_delay -> main
41 Days Ago
Subtract the button to disable the reflection probes since we shouldn't need it if it's updating the same rate as standalone
41 Days Ago
Fix the editor reflection probe rendering every frame - increase delay from 0.1s -> 1s (matching runtime) + fix it not even using the 0.1s cooldown originally
41 Days Ago
merge from optimize_generate_textures_alloc -> main
41 Days Ago
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
41 Days Ago
Hair test
41 Days Ago
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
41 Days Ago
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
41 Days Ago
Regenerate font with all characters
41 Days Ago
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
41 Days Ago
Add dripping font for the apartment door numbers
41 Days Ago
Add autoturret reskinning Preserves loaded ammo, authlist, rc identifier and peacekeeper setting